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if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

Other

the target gains that effect until the spell ends.

Other

it gets only one of the three.

Other

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects
You strike with a melee spell attack against the target. On a hit, the target takes 3d8 psychic damage. You force the target to make a Intelligence saving throw. On a failure, it can’t take a reaction until the end of your next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action You strike with a melee spell attack against the target. On a hit, the target takes 3d8 psychic damage. You force the target to make a Intelligence saving throw. On a failure, it can’t take a reaction until the end of your next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action