You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends.
Using a Higher-Level Spell Slot. All the damage increases by 1d6 for each spell slot level above 1.
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
*You move or otherwise change the flow of the water as you direct
*You cause the water to form into simple shapes and animate
*You change the water’s color or opacity
*You freeze the water
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.