You touch a creature (or yourself) and draw power from a pool of hit points equal to five times your paladin level to restore hit points to that creature. You can also expend 5 hit points from the pool of healing power to remove the Poisoned condition from the creature
You open your awareness to detect Celestials, Fiends, and Undead. Unless you're incapacitated, you know the location and type of any creature of those types within 60 feet of yourself. Within the same radius, you also detect the presense of any place or object that has been consecrated or desecrated.
Each creature of your choice within 15 feet must succeed on a strength saving throw or be restriained by spectral vines for 1 minute. Creatures repeat the save at the end of each of their turns.