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Divine Sense

  • casting time1 action
  • rangeSelf

  • components1+CHA times
  • durationEnd of your next turn

You know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Paladin lvl 1 Class Feature

Lay on Hands

  • casting time1 action
  • rangeTouch

  • componentslvl * 5
  • durationInstantaneous

As an action, you can touch a creature and restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.

Paladin lvl 1 Class Feature

Divine Smite

  • casting timeon hit
  • rangeTarget

  • components
  • durationInstantaneous

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapons damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Paladin lvl 2 Class Feature

Aura of Protection

  • casting timepassive
  • range10 feet

  • components
  • durationInstantaneous

Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

Paladin lvl 6 Class Feature

Aura of Protection

  • casting timepassive
  • range30 feet

  • components
  • durationPermanent

Starting at 18th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

Paladin lvl 18 Class Feature

Aura of Courage

  • casting timepassive
  • range10 feet

  • components
  • durationPermanent

Starting at 10th level, you and friendly creatures within 10 feet of you cant be frightened while you are conscious.

Paladin lvl 10 Class Feature

Aura of Courage

  • casting timepassive
  • range30 feet

  • components
  • durationPermanent

Starting at 18th level, you and friendly creatures within 10 feet of you cant be frightened while you are conscious.

Paladin lvl 18 Class Feature

Improved Divine Smite

  • casting timepassive
  • rangeTarget

  • components
  • durationPermanent

By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.

Paladin lvl 11 Class Feature

Vampiric Bite

  • casting timeattack
  • rangeTarget

  • components
  • durationInstantaneous

Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you attack with this bite and hit a creature that isnt a Construct or an Undead, you can empower yourself in one of the following ways of your choice: You regain hit points equal to the piercing damage dealt by the bite. You gain a bonus to the next ability check or attack roll you make

Paladin lvl 11 Race

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