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Thaumaturgy [2/2]

  • casting time 1 action
  • range 30 feet

  • components V
  • duration Up to 1 minute

You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Cleric cantrip transmutation

Thaumaturgy [1/2]

  • casting time 1 action
  • range 30 feet

  • components V
  • duration Up to 1 minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

Your voice booms up to three times as loud as normal for 1 minute.

You cause flames to flicker, brighten, dim, or change color for 1 minute.

You cause harmless tremors in the ground for 1 minute.

You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

You instantaneously cause an unlocked door or window to fly open or slam shut

Cleric cantrip transmutation

False Life

  • casting time 1 action
  • range self

  • components V, S, M
  • duration 1 hour

A small amount of alcohol or distilled spirits

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level above 1st.

Artificer, Sorcerer, Wizard 1st-level necromancy

Decompose

  • casting time 1 action
  • range Touch

  • components V, S
  • duration 1 minute

You reach out and touch the corpse of a creature. Over the next minute, the corpse begins to rapidly decompose, sprouting fungus and moss as it begins to degrade into compost and mulch. An odd-colored flower or two may also spring from the corpse in this time. Applicable requirements for resurrection are unaffected by this decomposition.

Cleric Necromancy Cantrip

Starry Wisp

  • casting time 1 action
  • range 60 feet

  • components V, S
  • duration Instantaneous

You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition.

At Higher Levels: Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

Bard, Druid Cantrip Evocation

Wild Cunning [2/2]

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Instantaneous

* Send the spirits to bring back wood for a fire and to set up a campsite in the area using your supplies. The spirits build the fire in a circle of stones, put up tents, unroll bedrolls, and put out any rations and water for consumption.

* Have the spirits instantly break down a campsite, which includes putting out a fire, taking down tents, packing up bags, and burying any rubbish.

Druid, Ranger 1st-level transmutation (ritual)

Wild Cunning [1/2]

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Instantaneous

You call out to the spirits of nature to aid you. When you cast this spell, choose one of the following effects:

* If there are any tracks on the ground within range, you know where they are, and you make Wisdom (Survival) checks to follow these tracks with advantage for 1 hour or until you cast this spell again.

* If there is edible forage within range, you know it and where to find it.
If there is clean drinking water within range, you know it and where to find it.

* If there is suitable shelter for you and your companions within range, you know it and where to find it.


Druid, Ranger 1st-level transmutation (ritual)

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