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Arm Cannon

  • casting time 1 action
  • range 30 feet

  • components VS
  • duration 1 round

You fire out the bones of your forearm through your
hand, leaving a severe wound that immediately regrows
and heals. Make a ranged spell attack against a creature
within range. On a hit, the target takes 4d8 piercing
damage and must succeed on a Strength saving throw
or be pushed back 15 feet. If pushed into an obstacle,
the target is impaled on it and is restrained by the bone
until the end of its next turn. Creatures that are Large
or larger have advantage on this saving throw.

Bone Cocoon

  • casting time 1 reaction
  • range 30 feet

  • components VM
  • duration C 1 Minute

You conjure a cocoon made of cartilage and bones,
which protects the creature that dropped to 0 hit
points. While in the cocoon, the creature can’t be
damaged by attacks or effects originating from outside, has total cover, is considered restrained, and makes death saving throws at advantage.

The cocoon has 25 hit points and an AC of 11 + your
spellcasting ability modifier. It has resistance to cold,
fire, and necrotic damage, and immunity to poison and
psychic damage. If you lose concentration or the
cocoon is reduced to 0 hit points, it is destroyed.

Calcified Memories

  • casting time 1 Action
  • range Touch

  • components VS
  • duration Instant

You touch the bones of a deceased creature. When you
do so, a ghostly grey illusion of the fallen creature
appears above its corpse to reenact the last 6 seconds
of its life. The illusion only shows the creature’s actions,
such as reacting to an unseen monster or choking from
poisonous gas, but does not show the monster or effect
causing the behavior. This spell has no effect on undead
creatures. Once a corpse's death has been revealed in
this way, it can’t be shown again for 24 hours.

Fractured Shell

  • casting time 1 action
  • range Touch

  • components VSM
  • duration C 10 Minutes

You touch a willing creature, forcing spiked bone plates
to grow and pierce through its skin. It takes 1 point of
piercing damage. For the duration of the spell, the first
time each turn that the target is hit with a melee attack,
the attacking creature takes 2d4 piercing damage.

Phalangeal Shot

  • casting time 1 action
  • range Self (30 foot line)

  • components VS
  • duration Instant

You point your fingers forward and your phalangeal
bones fire outwards, akin to the bullets of a gun. They
regrow immediately, leaving your hand unscathed. All
creatures in a 1-foot-wide, 30-foot-long line in front of
you must succeed on a Dexterity saving throw or take
2d8 piercing damage.

Bone Shield

  • casting time 1 Reaction
  • range Self

  • components VS
  • duration Instant

You generate a barrier of elongated femurs that protects
you. You reduce the incoming damage by 1d12, and if
the attacking enemy is within 10 feet of you, the
osseous barrier explodes, dealing slashing damage to
them equal to the amount reduced.

Bone Claws

  • casting time 1 Action
  • range 30 feet

  • components VSM
  • duration C (1 Minute)

Choose a creature you can see within range. You infuse
them with osteomantic energy, growing sharp claws from
their carpal bones. For the duration, the target’s unarmed
attacks deal an extra 1d4 slashing damage on a hit.

Brittle Bone Throw

  • casting time 1 action
  • range 60 feet

  • components VSM
  • duration Instant

You hurl a splintered bone fragment at a creature within
range. Make a ranged spell attack against the target. On
a hit, the target takes 1d8 piercing damage. On a miss,
you can shatter the bone mid-air and redirect the
remnant towards another creature within 15 feet of the
original target. Make another ranged spell attack. On a
hit, the new target takes 1d4 piercing damage.


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