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Swallow Magic

  • casting time 1 reaction
  • range Self

  • components S
  • duration Instantaneous

You chomp down on the threads of magic left in the air after the triggering spell fails to affect you, swallowing the now latent magic and gaining one of the following effects of your choice:

* You regain hit points equal to 1d4 + your spellcasting ability modifier.
* Your speed increases by 15 feet until the end of your next turn.
* Once before the end of your next turn, you can roll a d4 and add the number rolled to one ability check of your choice.

Wizard 1st level Transmutation

Water Bullet

  • casting time 1 action
  • range 90 feet

  • components V, S
  • duration Instantaneous

You create a sphere of swirling water that spins rapidly in your hand or mouth before you hurl it at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes bludgeoning damage based on how far it is away from you.

* 1–10 feet: 5d6
* 11–60 feet: 4d6
* 61–90 feet: 3d6

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Wizard 1st level Evocation

Task

  • casting time 1 action
  • range 15 feet

  • components S
  • duration 1 hour

With a flick of your wrist, you magically complete a small and simple task, such as flipping a book page, buttering bread, or heating a cup of tea, without any physical interaction. The task can’t include anything that is intended to inflict a harmful effect on a creature and must be something you’d normally be able to accomplish without the use of magic. The spell fails if the target of the task has total cover from you.

If you cast this spell multiple times, you can have up to three tasks active at a time, and you can dismiss one of them as a bonus action.

Wizard Transmutation cantrip

Retrieve

  • casting time 1 bonus action
  • range 15 feet

  • components V
  • duration Instantaneous

You cause an object within range that isn’t being worn or carried to fly to your open hand. The object must weigh no more than 10 pounds or the spell fails.

Wizard Transmutation cantrip

Jolt

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration Instantaneous

A jolt of electricity springs from your hand towards a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 lightning damage.

Alternatively, you can target a machine within range and temporarily turn it on, allowing it to function as if it were whelmed by a spirit or permanently enchanted. Machines targeted by this spell stay powered for 18 seconds before turning back off. For a machine to function using this spell, it must still be in working condition.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Wizard Evocation cantrip

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