You make a haze that chokes the battlefield. You create a 20-foot-radius sphere of haze centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Additionally, all Stat stage changes to any Pokemon within the haze is reset. Stat stage changes cannot occur while within the haze as well.
Using a Higher-Level Move Slot. The fog's radius increases by 20 feet for each spell slot level above 2.
You make a haze that chokes the battlefield. You create a 20-foot-radius sphere of haze centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Additionally, all Stat stage changes to any Pokemon within the haze is reset. Stat stage changes cannot occur while within the haze as well.
Using a Higher-Level Move Slot. The fog's radius increases by 20 feet for each spell slot level above 2.
You make a haze that chokes the battlefield. You create a 20-foot-radius sphere of haze centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Additionally, all Stat stage changes to any Pokemon within the haze is reset. Stat stage changes cannot occur while within the haze as well.
Using a Higher-Level Move Slot. The fog's radius increases by 20 feet for each spell slot level above 2.
You strike with an icy punch. Make a Physical attack roll against a creature you can see within range. On a hit, the target takes 2d6 Ice damage. This also petrifies the target on a natural roll of 19+.
Using a Higher-Level Move Slot. The damage increases by 1d6 for each move slot above 2.
You strike with an icy punch. Make a Physical attack roll against a creature you can see within range. On a hit, the target takes 2d6 Ice damage. This also petrifies the target on a natural roll of 19+.
Using a Higher-Level Move Slot. The damage increases by 1d6 for each move slot above 2.
You strike with an icy punch. Make a Physical attack roll against a creature you can see within range. On a hit, the target takes 2d6 Ice damage. This also petrifies the target on a natural roll of 19+.
Using a Higher-Level Move Slot. The damage increases by 1d6 for each move slot above 2.