You invoke the power of Hadar the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a successful save the creature takes half damage but suffers no other effect.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher the damage increases by 1d6 for each slot level above 1st.
A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher the damage increases by 1d6 for each slot level above 3rd.
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar and it lasts for the duration. If you let go of the blade it disappears but you can evoke the blade again as a bonus action.
You can use your action to make a melee spell attack with the fiery blade. On a hit the target takes 3d6 fire damage.
The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher the damage increases by 1d6 for every two slot levels above 2nd.
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns the target can make another Wisdom saving throw. On a success the spell ends on the target.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
You send a short message of twenty-five words or less to a creature with you are familiar. The creature hears the message in its mind recognizes you as the sender if it knows you and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
You can send the message across any distance and even to other planes of existence but if the target is on a different plane than you there is a 5 percent chance that the message doesn't arrive.