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Thaumaturgy

  • casting time 1 action
  • range 30 feet

  • components V,
  • duration Up to 1 minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range. -Your voice booms up to three times as loud as normal for 1 minute. -You cause flames to flicker, brighten, dim, or change color for 1 minute. - You cause harmless tremors in the ground for 1 minute. -You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. -You instantaneously cause an unlocked door or window to fly open or slam shut. -You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.,or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. This spell’s damage increases by 1d6 when you reach 5th level (2d6),

Other Transmutation Cantrip

Hellish Rebuke

  • casting time Reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
  • range 60 feet

  • components V,S,
  • duration Instantaneous

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher,a target’s hit points increase by an additional 5 for each slot level above 2nd.

Other Level 1 Evocation

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