Hide before making attack - Dexterity (Stealth) Check (You will get this as a Bonus Action at Level 2)
Enemy is Surprised - At GM discretion
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this calling, as shown in the Sneak Attack column of the Treasure Hunter table.
You were born into a family of farmers in the Southfarthing, where the best pipe-weed grows. To satisfy your curiosity—and your parents’ expectations—you started to work at a very early age, learning a lot from farmhands and traders. From time to time, you feel your closeness to the earth move you, awakening a desire to sleep in the fields, under a canopy of stars.
Skill Proficiencies: Animal Handling, Nature
Tool Proficiency: Cook’s utensils or herbalism kit
Distinctive Features: Faithful, Rustic
Harfoots were friendly with Dwarves in ancient times, sharing their love of living underground and possessing neat and nimble hands.
Ability Score Increase. Your Wisdom score increases by 1.
Skilful with Tools. You have proficiency with the artisan’s tools of your choice: herbalism kit, mason’s tools, or weaver’s tools.