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Healing Word

  • casting time 1 bonus action
  • range 60 feet

  • components V
  • duration A creature of your choice that you can see within range

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.


At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st.

Sorcerer level 1

Conjure Lesser Demon

  • casting time 1 action
  • range 60 feet

  • components V, S
  • duration Concentration, up to 1 hour

ou summon up to a total of eight manes or dretches that appear in unoccupied spaces you can see within range. A manes or dretch disappears when it drops to 0 hit points or when the spell ends.

The demons are hostile to all creatures. Roll initiative for the summoned demons as a group, which has its own turns. The demons attack the nearest non-demons to the best of their ability.

As part of casting the spell, you can scribe a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. The summoned demons cannot cross the circle or target anyone in it while the spell lasts. Using the material component in this manner consumes it.

At Higher Levels. When you cast this spell using a spell slot of 6th or 7th level, you summon sixteen demons. If you cast it using a spell slot of 8th or 9th level, you summon thirty-two demons.

Sorcerer 3rd level

Touch of Fatigue

  • casting time 1 action
  • range Touch

  • components V S
  • duration Concentration, up to 1 minute

You touch the creature and fill it with a heavy fatigue. The target gains 1 level of exhaustion for the duration of the spell. This spell has no effect on creatures that already have levels of exhaustion.

Sorcerer Cantrip

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