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Snake Friendship

  • casting time Action
  • range 30 feet

  • components V, S, M
  • duration 24 hour

Target a Snake that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies deals damage to the target, the spell ends.

Using a Higher-Level Spell Slot. You can target one additional Snake for each spell slot level above 1.

Yuan-Ti 1st Level Enchantment

Bane

  • casting time Action
  • range 30 feet

  • components V, S, M
  • duration Concentration, up to 1 minute

Up to three creatures of your choice that you can see within range must make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Cleric 1st Level Enchantment

Cure Wounds

  • casting time Action
  • range Touch

  • components V, S
  • duration Instantaneous

A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1.

Cleric 1st Level Abjuration

Guidance

  • casting time Action
  • range Touch

  • components V, S
  • duration Concentration, up to 1 minute

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

Cleric Divination Cantrip

Guiding Bolt

  • casting time Action
  • range 120 feet

  • components V, S
  • duration 1 round

You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, and the next attack roll made against it before the end of your next turn has Advantage.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Cleric 1st Level Evocation

Healing Word

  • casting time Bonus Action
  • range 60 feet

  • components V
  • duration Instantaneous

A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.

Cleric 1st Level Abjuration

Sacred Flame

  • casting time Action
  • range 60 feet

  • components V, S
  • duration Instantaneous

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

Cleric Evocation Cantrip

Spare the Dying

  • casting time Action
  • range 15 feet

  • components V, S
  • duration Instantaneous

Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

Cleric Necromancy Cantrip

Thaumaturgy (1/2)

  • casting time Action
  • range 30 feet

  • components V
  • duration Up to 1 minute

You manifest a minor wonder within range. You create one of the following effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time.

Altered Eyes. You alter the appearance of your eyes for 1 minute.

Booming Voice. Your voice booms up to three times as loud as normal for 1 minute. For the duration you have Advantage on Intimidation checks.

Fire Play. You cause flames to flicker, brighten, dim, or change colour for 1 minute.

Invisible Hand. You instantaneously cause an unlocked door or window to fly open or slam shut.

Cleric Transmutation Cantrip

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Thaumaturgy (2/2)

  • casting time Action
  • range 30 feet

  • components V
  • duration Up to 1 minute

Phantom Sound. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

Tremors. You cause harmless tremors in the ground for 1 minute.

Cleric Transmutation Cantrip

Poison Spray

  • casting time Action
  • range 30 feet

  • components V, S
  • duration Instantaneous

You spray toxic mist at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 Poison damage.

Cantrip Upgrade. The damage increases by 1d12 when you reach levels 5 (2d12), 11 (3d12), and 17 (4d12).

Yuan-Ti Necromancy Cantrip

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