Once on your turn you can deal an extra 1d6 damage on an attack if you have advantage on the attack roll. Must be used with finesse or ranged weapon.
After finishing a long rest, you can touch one weapon that you are proficient in that lacks 2-handed property. When you attack with that weapon you can use your CHA mod instead of STR or DEX for attack and damage rolls.
Bonus Action: Choose 1 creature you can see within 30 ft of you. Target is cursed for 1 min. Curse ends early if target dies, or you are incapacitated.
While Target is cursed:
You gain a bonus to damage rolls = your proficiency bonus
Your attacks crit on 19 or 20
If target dies, you regain HP = your warlock level + CHA mod (min 1)
Regain use after Short or Long Rest
You create up to 4 torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the 4 lights into 1 glowing vaguely humanoid form of Medium size. Each light sheds dim light in a 10 ft. radius.
As a bonus action on your turn, you can move the lights up to 60 ft. to a new spot within range. A light must be within 20 ft. of another light created by this spell, and a light winks out if it exceeds the spell's range.
On your turn gain 1 additional Action
Can use again after Short or Long Rest
Bonus Action: regain 1d10 + fighter level HP
Can use again after Short or Long Rest