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True Strike

  • casting time 1 standard action
  • range personal

  • components V, F
  • duration (see below)

You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.

Alchemist Divination

Shield

  • casting time 1 standard action
  • range personal

  • components V, S
  • duration 1 min./level

Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.

Alchemist Abjuration

Expeditious Retreat

  • casting time 1 standard action
  • range personal

  • components V, S
  • duration 1 min./level

This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Acrobatics skill).

Alchemist Transmutation

Cure Light Wounds

  • casting time 1 standard action
  • range touch

  • components V, S
  • duration instantaneous

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Alchemist Conjuration

Bomber's Eye

  • casting time 1 standard action
  • range personal

  • components S
  • duration 1 round/level

This extract allows you to throw weapons farther and more accurately. While this extract is in effect, increase the range of any thrown weapon by 10 feet. In addition, you receive a +1 insight bonus on attack rolls made with thrown weapons.

Alchemist

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