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Curse of the Befuddled

  • casting time 1 action
  • range 60 feet

  • components V,2 jynx points
  • duration up to ten minutes

As an action you can spend 2 jinx points, and the creature marked by your evil eye is charmed for 10 minutes. When you do, the creature is no longer marked by your evil eye, and the charmed condition ends early if you or your allies deal damage to the creature or cause it to make a saving throw. After the 10 minutes have elapsed, the creature knows you used magic to influence its mood and disposition towards you.,

Bard Misfortune

Curse of the Clumsy.

  • casting time 1 reaction
  • range 60 feet

  • components V,3 jynx points
  • duration Instantaneous

When a creature marked by your evil eye moves 5 feet or more, you can use your reaction and spend 3 jinx points to cause the creature to fall prone and have its movement speed reduced to 0 until the end of the turn. When you do, the creature is no longer marked by your evil eye.,

Bard Misfortune

Curse of the Debilitated

  • casting time 1 reaction
  • range 60 feet

  • components V,1 jynx point
  • durationInstantaneous

When a creature marked by your evil eye takes damage, you can use your reaction and spend 1 jinx point to roll 1d12. The creature takes necrotic damage equal to the result.,

Bard Misfortune

Curse of the Doomed

  • casting time 1 reaction
  • range 60 feet

  • components V,1 jynx point
  • durationInstantaneous

After you miss with a weapon attack against a creature marked by your evil eye, you can use your reaction and spend 1 jinx point to make an additional weapon attack against the creature as part of the same action.,

Bard Misfortune

Curse of the Fearful

  • casting time 1 action
  • range 60 feet

  • components V,2 jynx points
  • duration up to ten minutes

As an action you can spend 2 jinx points, and the creature marked by your evil eye is frightened for 1 minute. When you do, the creature is no longer marked by your evil eye, and it can make a Wisdom saving throw at the end of each of its turns, ending this misfortune early on a success.,

Bard Misfortune

Curse of the Inept

  • casting time 1 reaction
  • range 60 feet

  • components V,1 jynx point
  • durationInstantaneous

After a creature marked by your evil eye makes an ability check or attack roll, but before the DM declares whether or not it is successful, you can use your reaction and spend 1 jinx point to make the creature reroll and use the lower result.,

Bard Misfortune

Curse of the Insensate

  • casting time 1 action
  • range 60 feet

  • components V,3 jynx points
  • duration up to one minutes

As an action you can spend 3 jinx points, and the creature marked by your evil eye is blinded and deafened for 1 minute. When you do, the creature is no longer marked by your evil eye, and it can make a Constitution saving throw at the end of each of its turns, ending this misfortune early on a success.,

Bard Misfortune

Curse of the Maimed

  • casting time 1 reaction
  • range 60 feet

  • components V,2 jynx points
  • durationinstantaneous

When you hit a creature marked by your evil eye with a weapon attack, and the die result was 18 or 19, you can use your reaction and spend 2 jinx points to turn the hit into a critical. ,

Bard Misfortune

Curse of the Marked

  • casting time 1 bonus action
  • range 60 feet

  • components V,2 jynx points
  • duration up to 24 hours

As a bonus action on your turn, you can spend 2 jinx points to enhance the effects of your evil eye on a creature you have marked by it. When you do, the duration increases to 24 hours or until you mark a different creature with your evil eye, whichever comes first. Additionally, while the creature is marked by your evil eye, you always know the direction and distance to the creature, provided you are on the same plane. ending this misfortune early on a success.,

Bard Misfortune

3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3

Curse of the Plagued

  • casting time1 reaction
  • range 60 feet

  • components V,1 jynx points
  • duration Instantaneous

As an action you can spend 2 jinx points, and the creature marked by your evil eye is frightened for 1 minute. When you do, the creature is no longer marked by your evil eye, and it can make a Wisdom saving throw at the end of each of its turns, ending this misfortune early on a success.,

Bard Misfortune

Curse of the Ruined

  • casting time1 reaction
  • range 60 feet

  • components V,2 jynx points
  • durationInstantaneous

After a creature marked by your evil eye makes a saving throw, but before the DM declares whether or not it is successful, you can use your reaction and spend 2 jinx points to make the creature reroll and use the lower result.,

Bard Misfortune

Curse of the Somnolent

  • casting time1 action
  • range 60 feet

  • components V,3 jynx points
  • duration up to ten minutes

As an action, you can spend 3 jinx points, and the creature marked by your evil eye becomes drowsy. Roll a number of d10 equal to your level in this class and add 15 to their total. If the creature their current hit points are equal to or less than the total, it goes unconscious. The target regains consciousness after 10 minutes, or when it takes damage or another creature uses its action to rouse it.,

Bard Misfortune

Curse of the Unlucky

  • casting time1 bonus action
  • range 60 feet

  • components V,3 jynx points
  • duration up to 1 minute

As a bonus action on your turn, you can spend 3 jinx points to put a pox on a creature marked by your evil eye. Whenever the creature makes an attack roll or saving throw, you roll 1d4 and subtract the result from their total. This pox ends when the creature is no longer marked by your evil eye.,

Bard Misfortune

Collier der Communicaite

  • casting time 1 action
  • range120 feet

  • componentsV,S
  • duration,1 round

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. But can also be used as a group call.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. Has four charges per long rest and a charge consists of a sending and receiving message.

Bard Magisch Item

Collier der Communicaite

  • casting time 1 action
  • range120 feet

  • componentsV,S
  • duration,1 round

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. But can also be used as a group call.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. Has four charges per long rest and a charge consists of a sending and receiving message.

Bard Magisch Item

Collier der Communicaite

  • casting time 1 action
  • range120 feet

  • componentsV,S
  • duration,1 round

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. But can also be used as a group call.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. Has four charges per long rest and a charge consists of a sending and receiving message.

Bard Magisch Item

Collier der Communicaite

  • casting time 1 action
  • range120 feet

  • componentsV,S
  • duration,1 round

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. But can also be used as a group call.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. Has four charges per long rest and a charge consists of a sending and receiving message.

Bard Magisch Item

Zonnevlam Stenen

  • casting time1 action
  • range 30 feet

  • components V,S
  • duration,Instantaneous

Make a ranged spell attack. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 Radiant damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. You have to roll, your modifier is

Bard Artefact van Praeonia

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3 3
3 3
3 3
0 0
0 0
0 0
0 0
1 1

Pijlkoker van Duisternis

  • casting time Ammonutie
  • range Touch

  • components S
  • duration,Instantaneous

Wanneer je een pijl afschiet, wordt deze doordrenkt met Magische Duisternis. Bij impact verspreidt de duisternis zich in een 15-foot radius en verspreidt zich om hoeken heen. Darkvision werkt niet en niet-magisch licht kan de duisternis niet verlichten. Overlapt het met een spreuk van level 2 of lager, dan dooft dat licht.
Er kan maar n wolk tegelijk bestaan. Een nieuwe pijl met deze kracht laat de vorige duisternis verdwijnen. Als de pijl een object raakt, blijft de duisternis eraan vastzitten en beweegt mee. Volledige bedekking met een ondoorzichtig object blokkeert de duisternis.
Wezens binnen de duisternis: Disadvantage op alle aanvallen, tenzij ze Truesight of Blindsight hebben. Wezens buiten de duisternis: Kunnen niets binnenin zien. Moeten gokken waar ze aanvallen. Disadvantage bij aanvallen op een doelwit in de Duisternis. ,

Bard Artefact van Praeonia

1 1