(Target: one willing creature) You harden a creature’s mind with an unbending willpower. For the duration, if the creature fails a saving throw against an effect that would cause it to become charmed , confused , frightened , or stunned , it can use its reaction to automatically succeed on the save instead. If it does, it takes a level of strife and the spell ends.
Choose an unoccupied space between you and the source of the attack which triggers the spell. You call forth a pillar of earth or stone (3 feet diameter, 20 feet tall, AC 10, 20 hit points) in that space that provides you with three-quarters cover (+5 to AC, Dexterity saving throws , and ability checks made to hide).
You gain a +10 bonus on Insight checks made to understand the meaning of any spoken Sylvan, Elvish or Primordial that you hear, or any written text in those languages that you can touch. In addition, you gain an expertise die on Performance and Persuasion checks for the duration.
Your magic suppresses a creature’s inhibitions, urging out its own self-destructive strength. Until the end of your next turn, it ignores the effects of fatigue . At the end of the duration, it takes an amount of psychic damage equal to 1d4 × the number of levels of fatigue it is suffering. Additionally, on its turn, it can take an additional action, which can’t be used for casting a spell other than a cantrip with a casting time of 1 action. If it takes this additional action, it suffers a level of fatigue at the end of its turn.