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Resistance

  • casting time Action
  • range Touch

  • components V, S
  • duration 1 minute (concentration)

You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of the chosen type before the spell ends, the creature reduces the total damage taken by 1d4. A creature can benefit from this spell only once per turn.,,

Druid Abjuration

Thorn Whip

  • casting time 1 Action
  • range 30ft

  • components V, S, M
  • duration Instantaneous

the stem of a thorny plant

You create a vine-like whip covered in thorns that lashes out at your command toward a creature within range.

Make a melee spell attack against the target. On a hit, the target takes 1d6 piercing damage, and if it is Large or smaller, you can pull it up to 10 feet closer to you.

Druid

Speak with Animals

  • casting time 1 Action
  • range Self

  • components V S
  • duration 10 Minutes

For the duration, you can comprehend and verbally communicate with Beasts and you can use any of the Influence action's skill options with them.

Most Beasts have little to say about topics that don't pertain to survival or companionship but at minimum a Beast can give you information about nearby locations and monsters including whatever it has perceived within the past day.

Druid Divination

Cure Wounds

  • casting time Action
  • range Trouch

  • components V, S
  • duration Instantaneous

A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.,,

Druid Abjuration

Goodberry

  • casting time Action
  • range Self

  • components V, S, M
  • duration 24 hours

mistletoe

Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day.

Uneaten berries disappear when the spell ends.

Druid Conjuration

Healing Word

  • casting time 1 Bonus Action
  • range 60ft

  • components V
  • duration Instantaneous

A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.

Druid Abjuration

Protection from Evil and Good

  • casting time Action
  • range Touch

  • components V, S, M
  • duration 10 minutes (concentration)

a flask of Holy Water worth 25+ GP, which is consumed

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also cant be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.,,

Druid Abjuration

Purify Food and Drink

  • casting time Action (ritual)
  • range 10 feet

  • components V, S
  • duration Instantaneous

You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.,,

Druid Transmutation

C C
C C
1 1
1 1
1 1
1 1
1 1
1 1