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Message

  • casting time 1 action
  • range 120 feet

  • components S, M
  • duration 1 round

a copper wire

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, metal or wood, or a thin sheet of lead blocks the spell.

Druid Transmutation

Minor Illusion

  • casting time Action
  • range 30 feet

  • components S, , M
  • duration 1 minute

a bit of fleece

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you cast this spell again.

A creature can determine it's an illusion with a Study action and an Intelligence (Investigation) check against your spell save DC. The illusion then becomes faint if successful.

A sounds volume can range from a whisper to a scream. It can be a voice, a lion's roar, a beating of drums, or any other sound. The sound continues throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Things pass through it, so physical interaction with the image reveals it to be an illusion.

Druid Illusion

Thunderclap

  • casting time Action
  • range Self

  • components S
  • duration Instantaneous

Each creature in a 5 foot Emanation originating from you must succeed on a Con saving throw or take 1d6 Thunder damage.

This spell is audible from 100 feet away.

Druid Evocation

Speak with Animals

  • casting time 1 Action
  • range Self

  • components V S
  • duration 10 Minutes

For the duration, you can comprehend and verbally communicate with Beasts and you can use any of the Influence action's skill options with them.

Most Beasts have little to say about topics that don't pertain to survival or companionship but at minimum a Beast can give you information about nearby locations and monsters including whatever it has perceived within the past day.

Druid Divination

Animal Friendship

  • casting time Action
  • range 30 feet

  • components V, , S, M
  • duration 24 hours

a morsel of food

Target a Beast that you can see within range. The target must pass a Wisdom saving throw or have the Charmed condition for the duration.

If you or one of your allies deals damage to the target, the spell ends.

Druid Enchantment

Charm Person

  • casting time Action
  • range 30 feet

  • components V,, S
  • duration 1 hour

One Humanoid you can see within range makes a Wisdom saving throw, with advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it.

The Charmed creature is friendly to you. When the spell ends, the target knows it was Charmed by you.

Druid Enchantment

Faerie Fire

  • casting time Action
  • range 60 feet

  • components V
  • duration 1 minute (concentration)

Objects in a 20 foot cube within range are outlined in blue, green or violet light (your choice).

Each creature in the cube is also outlined if it fails a Dexterity saving throw.

Outlined objects and creatures shed dim light in a 10 foot radius and cannot benefit from the Invisible Condition.

Attack rolls against an outlined creature or object have Advantage if the attack can see it.

Druid Evocation

Fog Cloud

  • casting time Action
  • range 120 feet

  • components V, S
  • duration 1 hour (concentration)

You create a 20 foot radius Sphere of fog centered on a point within range. The Sphere is Heavily Obscured.

It lasts for the duration, or until a strong gust of wind disperses it.

Druid Conjuration

Thunderwave

  • casting time Action
  • range Self

  • components V, S
  • duration Instantaneous

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Druid Evocation

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