Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Command

  • casting time Action
  • range 60 feet

  • components V
  • duration Instant

(N/A) You speak a one-word command to a creature you can see witnin range. The target must succeed on a wisdom saving throw or follow the command on its next turn. Choose the command from these options:

Approach. The target moves towards you, ends if its within 5 feet of you

Drop: The target drops what its holding, turn ends.

Flee: The target spends its turn moving away from you, as far as it can.

Grovel. The target is prone, turn ends.

Halt. On its turn, takes no action, ends turn

Sorcerer Level 1 Enhancement

Sorcerous Burst

  • casting time Action
  • range 120 feet

  • components V, S
  • duration Instant

(N/A) Make a ranged attack roll against the target. On a hit, the target takes 1d8 damage of a type you choose: Acid, Cold, Fire, Lightning, Poison or Thunder.

If you roll an 8 on a D8 for this spell, you can roll another d8, and add it to the damage. When you cat this spell, the maximum number of d8s you can add to the spell's damage equals your spellcasting ability modifier.

Cantrip upgrade. The damage increases by 1d8 at level 5, 11 and 17

Sorcerer Evocation Cantrip

level 9 spell slot

  • casting time
  • range

  • components
  • duration

Level 8 spell slot

  • casting time
  • range

  • components
  • duration

Level 7 spell slot

  • casting time
  • range

  • components
  • duration

Level 6 spell slot

  • casting time
  • range

  • components
  • duration

Level 5 spell slot

  • casting time
  • range

  • components
  • duration

Level 4 spell slot

  • casting time
  • range

  • components
  • duration

Level 3 spell slot

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

Sorcerer

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Level 2 spell slot

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

Sorcerer

Level 1 spell slot

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A




Sorcerer Class feature

Telekinetic

  • casting time Bonus Action
  • range 30 feet

  • components N/A
  • duration Instant

(N/A)

- As a bonus action, you can shove one creature within 30 feet. The target must succeed on a strength saving throw (DC 8 + Charisma modifer + profeciency bonus) or be moved 5 feet closer or away from you.

Feat

Telekinetic ( Mage Hand)

  • casting time Action
  • range 60 feet

  • components V, S
  • duration 1 minute

(N/A)

- You learn mage hand. Can cast it without verbal or somatic components. Mage hand can be invisible and range is increased by 30 feet. Spellcasting ability is Charisma

Sorcerer Feat

Sorcery Points

  • casting time N/A
  • range Self

  • components N/A
  • duration N/A




- Your sorcery points are equal to your level.

Sorcerer Level 2 Class Feature

Hit Points

  • casting time N/A
  • range Self

  • components N/A
  • duration N/A

Sorcerer Core

Tough

  • casting time N/A
  • range Self

  • components N/A
  • duration N/A

(On level up) - When you get this feat, gain HP equal to twice your level.

- When leveling up, gain 2 addition hit points.

Sorcerer Origin Feat

Alert

  • casting time N/A
  • range Self

  • components N/A
  • duration N/A

(N/A)


- When you roll initiative, you can add your proficiency bonus to the roll

- After you roll initiative, you can swap initiative with the initiative of one willing ally.

Sorcerer Origin Feat

Draconic Resilience

  • casting time N/A
  • range Self

  • components N/A
  • duration N/A





- While not wearing armor. Your AC is equal to 10 + dex and charisma modifer.

- When gaining this feat. Gain 3 HP as well as 1 HP on level up.

Draconic Sorcerer Subclass Feature

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
3 3

Font of Magic

  • casting time N/A or Bonus Act.
  • range Self

  • components N/A
  • duration N/A





-Can convert spell slots to sorcery points equal to the level of the slot converted from. No action used.

- As a bonus Action. Can convert sorcery points equal to 1+spell slot level to gain a spell slot.

Sorcerer Level 2 Class Feature

Metamagic

  • casting time N/A
  • range Self

  • components N/A
  • duration N/A





- Can change meta magic options when you level up.

Gain 2 metamagic options at level 2

3rd and 4th option at level 10

5th and 6th option at level 17

Sorcerer Level 2 Class Feature

Sorcerous Restoration

  • casting time N/A
  • range Self

  • components N/A
  • duration N/A

(1 Use pr Long Rest) - After you finish a short rest. Recover sorcery points equal to half your level, rounded down.

Sorcerer Level 5 Class Feature

Innate Sorcery

  • casting time Bonus Action
  • range Self

  • components N/A
  • duration 1 minute

(2 uses / Long Rest) - Increase spell DC by 1


- Advantage on attack rolls on spells.

Sorcerer Level 1 Class Feature

Empowered Spell

  • casting time N/A
  • range N/A

  • components 1 Sorcery point
  • duration N/A

(1 Sorcery point)

- Spend 1 sorcery point to reroll any number of damage dice up to equal to your charisma modifier. Can be used with even when you have used a different metamagic option.

Sorcerer Metamagic option

Careful Spell

  • casting time N/A
  • range Self

  • components 1 Sorcery point
  • duration N/A

(1 Sorcery point) - Spend 1 sorcery point. Choose a number of creatures up to your charisma modifer. Those creatures automatically pass any saving thrown against a spell you cast. And take no damage, even though they would normally take half damage on a succesfull save.

Sorcerer Metamagic option

2 2
2 2
5 5
1 1
0 0
0 0