You summon a spirit within an unoccupied space that you can see within range.
When the spirit appears each creature within 10 feet of the spirit must succeed on a Dexterity saving throw against your spell save DC or take 2d6 fire damage.
The spirit is friendly to you and your companions and obeys your commands. See this creature's game statistics in the Wildfire Spirit stat block
You determine the spirit's appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire.
In combat, the spirit shares your initiative count, but it takes its turn immediately after yours.
The spirit manifests for 1 hour or until it is reduced to 0 hit points.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, use the respective stat sheet.