1st,Zythic Flowjectiles,Evocation,1 action,120 ft,V, S, M (gemstone dust worth at least 10 Golds, see description),Instantaneous,In the casting, you create three Flowjectiles of a single type, and each Flowjectile hits a target of your choice. All Flowjectiles strike simultaneously and can be directed at a single target or split between various targets in range. The Zythic Flowjectiles varying forms do differing types of damage depending on the type conjured. You choose the type of Flowjectile you wish to use at the time you cast the spell.
There are currently seven discovered types of Flowjectiles though others are postulated:
• Force Flowjectiles: Shining, silvery orbs with trailing silver-blue tails that do 1d4+1 force damage per Flowjectile. (Moissanite)
• Poison Flowjectiles: Small, yellow-green shards with trail ing yellow tails that do 1d4 force damage per Flowjectile. In addition, the target must make a Constitution saving throw, taking an additional 1d4 poison damage per Flowjectile on a failed save
1st,Zythic Flowjectiles,Evocation,1 action,120 ft,V, S, M (gemstone dust worth at least 10 Golds, see description),Instantaneous,In the casting, you create three Flowjectiles of a single type, and each Flowjectile hits a target of your choice. All Flowjectiles strike simultaneously and can be directed at a single target or split between various targets in range. The Zythic Flowjectiles varying forms do differing types of damage depending on the type conjured. You choose the type of Flowjectile you wish to use at the time you cast the spell.
There are currently seven discovered types of Flowjectiles though others are postulated:
• Force Flowjectiles: Shining, silvery orbs with trailing silver-blue tails that do 1d4+1 force damage per Flowjectile. (Moissanite)
• Poison Flowjectiles: Small, yellow-green shards with trail ing yellow tails that do 1d4 force damage per Flowjectile. In addition, the target must make a Constitution saving throw, taking an additional 1d4 poison damage per Flowjectile on a failed save