Healing energy radiates from you in an aura with a 35- foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
Your faith empowers a weapon you touch. Until the spell ends, the targets weapon attacks deal an extra 1d4 radiant or necrotic damage on a hit (targets choice). Tier 1
You touch one creature, imbuing it with vitality. If the target has at least 1 hit point, it gains a number of temporary hit points equal to 1d4 + your spellcasting ability modifier. The temporary hit points are lost when the spell ends.