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Psionic Blast

  • casting time 1 action
  • range Self (30 foot cone)

  • components V
  • duration Instantaneous

You unleash a destructive wave of mental power in a 30-foot-cone. Each creature in the area must make a Dexterity saving throw. On a failed save, a target takes 5d8 of force damage and is pushed 20 feet directly away from you and is knocked prone. On a successful save, the creature takes half the damage and is not pushed or knocked prone.

At Higher Levels: Add 1d8 for each spell slot used above 3rd level.

Wizard

Galdur's Tower

  • casting time 10 Minutes
  • range 30 feet

  • components V, S, M
  • duration 24 hours

a fragment of stone, wood, or other material

Conjure a two story building up to 100sqft. Choose the material. Each level of the tower is 10ft tall. A simple ladder allows access between floors. The interior can be made with simple furniture. The interior is warm and dry regardless of conditions outside.

You can recast this within 24 hours of casting it to maintain the structures existence.

Wizard Conjuration 3rd Level

Shilloc's Snowball Storm

  • casting time 1 Action
  • range 90 feet

  • components V, S, M
  • duration Instantaneous

a piece of ice or a small white rock chip

A flurry of magic snowballs erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or half damage on a successful save.

At Higher Levels: Increase the damage by 1d6 for each level slot used above 2nd level.

Wizard Evocation 2nd Level

Spray of Cards

  • casting time 1 Action
  • range Self (15ft Cone)

  • components V, S, M
  • duration Instantaneous

Deck of Cards

You spray a 15-foot cone of spectral cards. Each creature in that area must make a Dexterity saving throw. One a failed save, a creature takes 2d10 of force damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only.

At Higher Levels: When you case this spell using a higher level spell slot, add 1d10 for each slot above 2nd level.

Wizard Conjuration 2nd Level

Gift of Alacrity

  • casting time 1 Minute
  • range Touch

  • components V, S
  • duration 8 Hours

You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.

Wizard Divination 1st Level

Vicious Mockery

  • casting time 1 Action
  • range 60ft

  • components V
  • duration Instantaneous

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you, it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

At Higher Levels: 2d4 at 5th level, 3d4 at 11th level, and 4d4 at 17th level.

Wizard Enchantment Cantrip

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