Once per day, the wearer may reflect one spell of up to 4th level targeting the wearer back at the caster as a free action. If the spell deals damage, deal half of the damage the wearer would take to the caster.
Special Ability: Spell Shield
Grants the wearer advantage on saving throws against spells.
This enchanted book allows the user to learn one additional spell per spell level they can cast.
Special Ability: Hidden Knowledge
Once per day, after a long rest, the tome reveals a vision to the holder. This vision will reveal a hidden piece of lore or information relevant to the current quest.
These gauntlets provide a +2 bonus to Strength and Dexterity checks and saving throws.
Special Ability: Force Blast
Once per day, the gauntlets can unleash a blast of force in a 15-foot cone. Creatures within the blast's area of effect must make a Constitution saving throw. Targets take 6d6 force damage on a failed save, or half as much on a successful one.
This cloak provides resistance to cold damage and advantage on saving throws against spells or effects related to water.
Special Ability: Ocean’s Embrace
Once per day, the wearer can cast Control Water without using a spell slot.
These boots grant advantage on Dexterity (Stealth) checks.
Special Ability: Silent Step
Once per day, the wearer can move without provoking attacks of opportunity for one minute.
This belt increases the wearer’s Strength score to 21. If the user’s strength is 21 or higher, it increases by 1.
Special Ability: Giant's Endurance
Once per day, the wearer can gain resistance to any one type of damage for 10 minutes.