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Divine Smite

  • casting timeInstantaneous
  • rangeSelf

  • components
  • durationOne attack

When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage.

The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.

The damage increases by 1d8 if the target is an undead or a fiend.

Paladin Feature

Aura of Protection

  • casting time
  • range10 feet

  • components
  • durationAlways active

Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).

You must be conscious to grant this bonus.

Paladin Feature

Nature's Wrath

  • casting timeAction
  • range60 feet, 30 foot circle

  • components
  • duration1 minute

You can use your Channel Divinity to invoke primeval forces to ensnare foes.

As an action, you can cause spectral vines up to 60 feet from you to spring up in a 30 foot circle and reach for all hostile creatures within it that you can see. The area of vines is difficult terrain.

The creatures must succeed on a Strength saving throw or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself.

Paladin Feature

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