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Defensive Vine

  • casting time 1 reaction
  • range 30 feet

  • components V, S
  • duration Instantaneous

(which you take when a creature you can see within range would take damage from an effect you can see) You can pull your allies back to safety. A vine emerges from you, wrapping itself around your target and pulling them in a line towards you to an unoccupied space. If no such space is available within the line, or the target is not willing, the spell fails. This can cause the triggering damage to fail against that target if the target leaves its range. (Attack range or aoe range, or goes behind cover)

Druid Evocation

Cage of Throns

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration Concentration, up to 1 minute

Sharp thorns rise from the ground, ready to envelop a target. Choose a creature that you can see on the floor within range. The target must succeed on a Strength saving throw, on a failed save it takes 5d6 piercing damage and is restrained for the duration. At the end of each of its turns, the target can make another Strength saving throw. On a success, the spell ends on the target, on a failure the thorns dig deeper in its body, inflicting an additional 3d6 piercing damage.
At higher levels. When you cast this spell using a spell slot of 4th level or higher, the initial and recurring damage both increase by 1d6 for each slot level above 3rd.

Druid Transmutation

Blades of Grass

  • casting time 1 bonus action
  • range Touch

  • components V, S, M
  • duration Concentration, up to 1 hour

pieces of grass or conifer leaves

Up to 15 pieces of grass or conifer leaves that you touch transform into magical weaponry. You transform each object into your choice of an arrow, blowgun needle, crossbow bolt or dart. Alternatively, you can transform the materials into any one of the following, 2 daggers, a shortsword, a scimitar, a rapier, a longsword, or a greatsword.
The weapons and ammunition are constructed out of plant material and weigh half as much as normal. They are extra sharp, granting them a +1 bonus to damage rolls. You can choose to have them be magical, if you don't, the spell does not use concentration. Ammunition created by this spell is destroyed when it hits a target. When the spell ends, all the weaponry turns to dust.

Druid Transmutation

Envenom

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration Concentration, up to 1 minute

a vial of basic poison

Choose a creature you can see within range to inflict with a magical poison. The target takes 2d4 poison damage and must make a Constitution saving throw. On a failed saving throw, it becomes poisoned for the spell's duration.
While poisoned in this way, the target must make a Constitution saving throw at the end of each of its turns. It takes 2d4 poison damage on a failed saving throw. On a success, the spell ends on that target.
A lesser restoration spell cast on the target ends this spell early.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Druid Conjuration

Leaf Shield

  • casting time 1 action
  • range Touch

  • components V, S, M
  • duration 10 minutes

a leaf, petal or toadstool

You touch one leaf, petal or toadstool. The object grows and is transformed into a magical shield made out of plant material that lasts for the duration. The magical shield is lightweight and flexible, and it has straps made of stem, root, or vine, so a creature can wield this shield without requiring the use of any hands.
When wielded in this way, the shield only increases the wielder's Armor Class by 1.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration is 1 hour. If you use a spell slot of 5th level or higher, it is 8 hours.

Druid Transmutation

Tend Plants

  • casting time 1 action
  • range 30 feet

  • components S
  • duration Instantaneous/1 hour

You choose any number of non-creature plants that you can see within range in a 5 foot cube. You manipulate the affected plants in one of the following ways.
● You change the color, taste, or texture of any of the plants' leaves, petals, or fruit. You can use this to create messages. These changes last for 1 hour.
● You cause the plants to shake and twist, releasing any ripe fruits or ready seeds and knocking off any tiny pests such as bugs or mice. For 1 hour, such pests can't consume the plant or climb on it.
● You cause the plants or part of the plants to move up to 5 feet in a direction of your choice. This can't relocate a plant that is firmly rooted in the ground nor does it change the flexibility of the plants, but it can cause vines to rise and coil branches to shake, tumbleweeds to roll etc.
●You cause the plants to twist into knots. For 1 hour, the plants are difficult terrain for any creature walking through them, and climbing the plants does not cost any extra movement.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time.

Druid Transmutation

Razor Leaf

  • casting time 1 action
  • range 120 feet

  • components S, M
  • duration Instantaneous

a leaf or a blade of grass, which can be anywhere within 60 feet

You hurl a leaf or blade of grass that you are holding at a creature or object within range as your magic aids its flight. If you are not holding a leaf or blade of grass, one is magically plucked from a random non-creature plant within 60 feet of you and flies to the target. If there are no leaves or blades of grass within 60 feet of you, the spell fails.
Make a spell attack against the target. On a hit, the target takes 1d8 damage. The damage type is determined by the projectile. If you use a needle (such as from a pine tree), the spell deals piercing damage. Otherwise it deals slashing damage. If you were not holding the projectile, the attack determines cover and line of effect as if it was made from the projectile's original location instead of your location.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)

Druid Transmutation

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