Melee weapon (simple, club)
Category: Items
Hit: 2+Str
Damage: 1d8+Str
Damage Type: Bludgeoning
Item Rarity: Standard
Properties: Two-Handed
Weight: 5Kg
When you take damage, you can use your reaction to roll a d12+3 and reduce the damage by that total.
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
You’re acclimated to high altitude, including elevations above 20,000 feet.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.