Make an existing flame burst by feeding it with your anger. Each creature in a 10-foot radius must make a Dexterity saving throw. A target takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Animates a doll, puppet, or stuffed animal that stands guard while you sleep. It screams if it sees someone you haven't designated as friendly.
While in a forest, jungle, or other overgrown wild environment, you call upon the spirits of nature to aid you. The spirits can help you find your way, food, water, or shelter.