Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Rage: Wild Surge

  • casting time1 Bonus Action
  • rangeSelf

  • componentsRage
  • durationInstantaneous

While raging, you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
• You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

When you enter your rage, roll on the Wild Magic table to determine the magical effect produced. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Barbarian (Path of Wild Magic) O O O O O O

Necrotic Energy

  • casting time1 Bonus Action
  • range30 feet

  • componentsRage
  • durationUntil your rage ends

Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain temporary hit points equal to 1d12 plus your barbarian level.

Barbarian (Path of Wild Magic) Wild Surge 1/8

Teleport

  • casting time1 Bonus Action
  • range30 feet

  • componentsRage
  • durationUntil your rage ends

You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.

Barbarian (Path of Wild Magic) Wild Surge 2/8

Summon Exploding Spirit

  • casting time1 Bonus Action
  • range30 feet

  • componentsRage
  • durationUntil your rage ends

An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action.

Barbarian (Path of Wild Magic) Wild Surge 3/8

Magic Weapon

  • casting time1 Bonus Action
  • range20/60 feet

  • componentsRage
  • durationUntil your rage ends

Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.

Barbarian (Path of Wild Magic) Wild Surge 4/8

Retribution

  • casting time1 Bonus Action
  • rangeSelf

  • componentsRage
  • durationUntil your rage ends

Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage, as magic lashes out in retribution.

Barbarian (Path of Wild Magic) Wild Surge 5/8

Protective Lights

  • casting time1 Bonus Action
  • rangeSelf (10 foot radius)

  • componentsRage
  • durationUntil your rage ends

Until your rage ends, you are surrounded by multicolored, protective lights. You gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.

Barbarian (Path of Wild Magic) Wild Surge 6/8

Grow Flowers and Vines

  • casting time1 Bonus Action
  • rangeSelf (15 foot radius)

  • componentsRage
  • durationUntil your rage ends

Flowers and vines temporarily grow around you. Until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies.

Barbarian (Path of Wild Magic) Wild Surge 7/8

Bolt of Light

  • casting time1 Bonus Action
  • range30 feet

  • componentsRage
  • durationUntil your rage ends

A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.

Barbarian (Path of Wild Magic) Wild Surge 8/8

0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8