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Detect Portal

  • casting time 1 action
  • range 1 mile

  • components NA
  • duration Instantaneous

Magically sense the presence of a planar portal.

You detect the distance and direction to the closest planar portal within 1 mile of you.

Once you use this feature, you can't use it again until you finish a short or long rest.

Ranger (Horizon Walker) Innate ability

Planar Warrior

  • casting time Bonus action
  • range 30 feet

  • components NA
  • duration Instantaneous

As a bonus action, choose one creature you can see within 30 feet of you.

The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack.

When you reach 11th level in this class, the extra damage increases to 2d8.

Ranger (Horizon Walker) Innate ability

Ethereal Step

  • casting time Bonus action
  • range Any

  • components NA
  • duration Instantaneous

As a bonus action on your turn, you can cast the Etheralness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

Ranger (Horizon Walker) Innate ability

Distant Strike

  • casting time Free action
  • range 10 feet

  • components NA
  • duration Instantaneous

When you use the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.

If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.

Ranger (Horizon Walker) Innate ability

Spectral Defence

  • casting time Reaction
  • range Any

  • components NA
  • duration Instantaneous

When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attacks damage on this turn.

Ranger (Horizon Walker) Innate ability

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