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Anti Grimm Barrier

  • casting time 1 Action
  • range Touch

  • components VSM
  • duration Concentration 1 HR

Ashes from a burned leaf and a sprig of spruce

() A veil of melancholy radiates from you, masking you and your companions from detection from Grimm. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks when dealing with Grimm. Grimm have a harder time sensing your emotions and may move on towards new targets

Xunphia

Shield Master

  • casting time
  • range

  • components
  • duration

You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:

-If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.

-If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effects.

-If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.

Xunphia

Proficiencies and Language

  • casting time
  • range

  • components
  • duration

You are proficient with
-Light, Medium, and Heavy armor, Shields
-Simple, and Martial Weapons

You speak and understand
-Common
-Elvish
-Sylvan
-Undercommon
-

Xunphia

Paladin Fighting Style: Protection

  • casting time Reaction
  • range 5ft

  • components
  • duration

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Xunphia

Channel Divinity: Vow of Enmity

  • casting time Bonus Action
  • range 10ft

  • components
  • duration

When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Xunphia

Channel Divinity: Abjure Enemy

  • casting time 1 Action
  • range 60ft

  • components
  • duration 1 min

When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.

On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed.

On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.

DC: 13

Xunphia

Divine Smite

  • casting time
  • range

  • components
  • duration

When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage.

The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.

The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Xunphia

Lay of hands

  • casting time 1 Action
  • range Touch

  • components
  • duration Instant

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5. (20)

You can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Xunphia

Dope Drow Stuff

  • casting time
  • range

  • components
  • duration

-Superior Darkvision: Your darkvision has a range of 120 feet.

-Drow Magic: You know the Dancing Lights cantrip. -3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest.
-5th level, you can cast the Darkness spell once and regain the ability to do so when you finish a long rest.

Xunphia

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Divine Sense

  • casting time 1 Action
  • range 60ft

  • components
  • duration 6 Sec.

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. You can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within range that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Xunphia

Alula Special AKA Fireball

  • casting time Action
  • range 150ft

  • components VSM
  • duration Instant

Tiny ball of bat guano and sulfur

( ) Once per day until Level 5

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Xunephia Evocation

Cursed Crypt

  • casting time Free action
  • range Touch

  • components 1 Semblance charge
  • duration Instant

(Ezra!!! yes You EZRA must put your hands on a surface and act like you're pulling out a weapon.) Dragula summons a black tar pit on a surface he touches. Creating a portal to the Cursed crypt, the portal is no bigger then a basketball.

Dragula can store weapons, armor, equipment, and Items in the Cursed Crypt

Dragula can then summon the items and use or equip them as a bonus action.
(ie summoning a potion and using cursed crypt to take it as a bonus action. Instead of using an action to find it and a bonus action to use it.)

Dragula Limbo

Nue

  • casting time Free action
  • range 60ft

  • components 1 Semblance charge
  • duration 6 Rounds (36 Sec)

(Ezra!!! yes You EZRA must put your hands together and from a Bird!) Dragula summons 1 bird-like creature with orange feathers and a white with an appearance similar to a mask. It has large wings, two sets of talons and human-like teeth.

Nue can attach to Spoon, giving Spoon, Nue's flying speed, and Lightning dmg.
They do not Provoke Opportunity attacks while attached.

Dragula can use his bonus action to order Nue or Nue-Spoon to make an attack.

See Nue's stat block

Dragula Limbo

Slashing Spoon

  • casting time Free action
  • range 60ft

  • components 1 Semblance charge
  • duration 3 Rounds

Spoon Acts independently and attacks a creature that Dragula chooses.

See Spoons Stats

Dragula Limbo

Gotta Catch em all

  • casting time Free action
  • range 60ft

  • components 1 Passive Charge
  • duration 1 per day

5 times per long rest Dragula can attempt to capture a creature. Dragula can have up to 5 creatures.

DM will say either
-Red: Dragula rolls 4d20 and takes the higher of 3
- Orange: Dragula rolls 3d20
- Yellow: Dragula Rolls 4d20 and takes the lower of 3

If Dragula succeeds on the rolls he may choose either to add the creature as a summon, or to give one of the qualities of the creatures to his Shikigami.

Choose either
-Skill: Pack tactics, blind sight, heightened senses etc.
- Type of attack: Claw, bite, Slice, Winged, Stinger etc.
- +1 to an ability (has to be the creatures highest ability)
- +2 to a skill (has to be one of the top 3 skills of the creature)

Dragula Limbo

Plated Partition

  • casting time Free action
  • range 20ft

  • components 1 Semblance Point
  • duration 6 Rounds (36 Sec)

(Metal from any unworn armor, shields, weapons, or scraps.) Xunphia creates a 10ft long, 4 ft tall, 3 inch thick wall within range. Any Medium creature has half cover while behind the wall.

*A target with half cover has a +2 bonus to their AC and Dexterity Saving throws.

The Wall has an AC of 20 and has 15hp. the wall disappears when it hits 0HP or until the end of the duration.

Xunphia Metal Master

Impaling ingot

  • casting time Free action
  • range 60ft

  • components 1 Semblance Point
  • duration 3 Rounds (18 Sec)

(Metal from any unworn armor, shields, weapons, or scraps.) Xunphia creates a metal ball the size of a softball.

Make a ranged Attack +7 to hit on a successful hit it deals 1d8+5 Bludgeoning damage.

As a Bonus Action you can make another ranged attack with the Impaling Ingot until the duration ends.

Xunphia Metal Master

Alloy Armor

  • casting time Free action
  • range Touch

  • components 1 Semblance Point
  • duration 3 Rounds (18 Sec)

(Metal from any unworn armor, shields, weapons, or scraps.) Xunphia touch's a willing creature and incases them in a protective layer.
The creature adds a +1 to their AC for the duration.

Xunphia Metal Master

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Set me up

  • casting time Free action
  • range Self

  • components 1 Semblance
  • duration 3 Round (18 Sec)

Expand a clone to give the next attack Advantage and +2 to damage.

Korrin Doppelganger

Criss Cross

  • casting time Free action
  • range Self

  • components 1 Semblance charge
  • duration Instant

On a Successful hit expand a clone to do an additional 1d12+5 Slashing dmg.

Korinn Doppleganger

Tag me in

  • casting time Free action
  • range 30ft

  • components 1 Semblance
  • duration Instant

Switch place with a clone without provoking opportunity attacks.

Or have clones switch places with a willing creature. Opportunity attacks have Disadvantage against the willing creature.

Korrin Doppelganger

Treat yo' Self

  • casting time Free action
  • range 30ft

  • components 1 Passive charge
  • duration 2.5 Min

5 times per long rest: Korinn creates clones of herself.

Korinn can create 1d4-2 (min. 1 Max 5) clones.
Korinn can not exceed more then 5 clones at a single time.

Clones can perform simple tasks such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command the clones perform the task to the vest of its ability until it completes the task, then waits for your next command.

*In combat Korinn can spend 1 of the 5 passive charges to summon 1d4-2 (min. 1 Max 5) clones at the beginning of her turn. for the duration.

Korrin Doppelganger

Empathy

  • casting time Free action
  • range 30ft

  • components 1 Passive Charge
  • duration Instant

4/ Long Rest: Make an insight persuasion, or deception heck with Advantage.

Valouria Pain or Mercy

Right in the Feelz

  • casting time Free action
  • range Self

  • components 1 Semblance charge
  • duration Instant

Upon taking damage deal 1d6+4 damage back to the target.

Valouria Pain or Mercy

Sucker Punch

  • casting time Free action
  • range 30ft

  • components 1 Semblance charge
  • duration Instant

If a creature within range takes damage. Valouria can halve the damage rounded up and store it as Pain Points.

Valouria can then add the stored Pain Points to damage on a successful hit.

If Valouria doesn't land a successful blow before the end of her next turn she instead takes the stored Pain Points as damage.

Valouria Pain or Mercy

Transfusion

  • casting time Free action
  • range 30ft

  • components 1 Semblance charge
  • duration Instant

If a willing creature within range heals, Valouria can receive half the heal rounded down as temporary Hit Points.

(The willing creature receives the other half of the heal as regular Hit points)

Valouria Pain or Mercy

Remember Me

  • casting time Free action
  • range 30ft

  • components 1 Passive Charge
  • duration 2.5 Min

4 times per long rest Wyn can summon any creature she has killed. the creature is a corporeal being that can perform simple tasks such as fetching things, foraging for food, finding shelter, keeping guard, Etc.
Once you give the Command the creature performs the tsk to the best of its agility until it completes the task, then waits for your next Command.

Wyn Sweet Memories

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Tromp Stomp

  • casting time Free action
  • range Self

  • components 1 Semblance charge
  • duration 3 Rounds (18 Sec)

Transform into a medium creature
Your Wisdom, Charisma, and Intelligence scores, saves, and Skills stay the same while in this form.

Wyn Sweet Memories

Wibble Wobble

  • casting time Free action
  • range Self

  • components 1 Semblance charge
  • duration 30 Seconds

Transform into 2 Small creatures.
- You can speak common
- you can see through the creatures simultaneously.

Wyn Sweet Memories

Pitter Patter

  • casting time Free action
  • range Self

  • components 1 Semblance charge
  • duration 1 Min

Wyn can transform into 3 tiny creatures.
- You can speak Common
- You can Cast spells
- You can see through all three tiny creatures simultaneously.

0r Wyn can summon 1 Tiny creature that fights by her side. The creature shares her Initiative and is able to function independently. The creature lasts for the duration or until it is reduced to 0 Hit Points.

Wyn Sweet Memories

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