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Spell Level

  • casting timeCast Time
  • rangeRange

  • componentsComponents
  • durationDuration

Classes

Description School

3rd

  • casting time1 action
  • range60 ft

  • componentsV, S, M (vial of sampled ooze)
  • durationConcentration, up to 1 minute

Flowcaster, Sorcerer, Warlock, Wizard

Description Conjuration

Cantrip

  • casting time1 action
  • range60 ft

  • componentsV, S, M (vial of sampled ooze)
  • duration1 round

Flowcaster, Sorcerer, Warlock, Wizard

Description Transmutation

2nd

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 hour

Courtmage, Druid, Ranger, Warlock

Description Transmutation

When you cast this spell using a spell slot of 3rd-level or higher, you can affect one additional creature for each slot level above 2nd.

Description

2nd

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

Courtmage, Sorcerer, Warlock, Wizard

Description Abjuration

1st

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a small circle of mitrium inscribed with an elemental rune)
  • duration1 hour

Flowcaster, Fusilier, Sorcerer, Spelldancer, Technic Artificier, Wizard

Description Abjuration

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a peacock feather and an arrow, crossbow bolt, or sling bullet
  • durationConcentration, up to 1 minute

Agent, Bard, Paladin, Ranger

Description Divination

Cantrip

  • casting time1 action
  • rangeTouch

  • componentsV, M (a drop of water and a speck of sulfur on asmall tuft of wood which is consumed by the spell)
  • duration1 hour

Druid, Zyathic Chanter

Description Transmutation

Spell Name Spell Name
Alphinius Gooey Blob Alphinius Gooey Blob
Alphinius Gooey Finger Alphinius Gooey Finger
Animal Adaptation Animal Adaptation
Plains Creature. The targets legs become powerfully elongated. Their walking speed increases by 10 feet. Plains Creature. The targets legs become powerfully elongated. Their walking speed increases by 10 feet.
Arcanium Ward Arcanium Ward
Armor of the Veil Armor of the Veil
Arrow of Seeing Arrow of Seeing
Barscalds Comfort Barscalds Comfort

Cantrip

  • casting time1 action
  • range60 ft

  • componentsV, S
  • durationInstantaneous

Courtmage, Druid, Zyathic Chanter

Description Conjuration

Cantrip

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

Courtmage, Druid, Zyathic Chanter

Description Transmutation

1st

  • casting time1 action
  • range10 ft

  • componentsV, S
  • durationInstantaneous

Agent, Cleric, Courtmage, Druid, Paladin, Warlock

Description Transmutation

1st

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M (a painted seed)
  • duration8 hours

Courtmage, Druid, Ranger

Description Transmutation

If you cast this spell using a spell slot of 2nd-lev el or higher, you can produce one additional fruit pod of the same type for each slot level above 1st.

Description

1st

  • casting time1 action
  • range30 ft

  • componentsV, S, M (an insect cocoon)
  • durationConcentration, up to 1 minute

Bard, Courtmage, Druid, Ranger

Description Conjuration

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration1 hour

Agent, Bard, Courtmage, Cleric, Warlock, Wizard

Description Enchantment

Cantrip

  • casting time1 action
  • range60 ft

  • componentsV, S
  • durationInstantaneous

Agent, Bard, Courtmage, Warlock, Wizard

Description Enchantment

Cantrip

  • casting time1 action
  • range30 ft

  • componentsV, S, M (a piece of sheer black cloth)
  • durationInstantaneous

Agent, Bard, Cleric, Druid, Flowcaster, Fusilier, Sorcerer, Spelldancer, Technic Artificier, Warlock, Wizard, Zyathic Chanter

Description Transmutation

Beast Bolt Beast Bolt
Beast Claws Beast Claws
Befoul Food and Drink [R] Befoul Food and Drink [R]
Burst Pods [R] Burst Pods [R]
Thunder. On a hit the target takes 2d6 thunder damage. On a hit or a miss, the target and all creatures within 5 feet of it must succeed on a Constitution saving throw or take 1d6 thunder damage and be deafened until the end of its next turn. Creatures made of stone, crystal, or metal have disadvantage on this saving throw. Thunder. On a hit the target takes 2d6 thunder damage. On a hit or a miss, the target and all creatures within 5 feet of it must succeed on a Constitution saving throw or take 1d6 thunder damage and be deafened until the end of its next turn. Creatures made of stone, crystal, or metal have disadvantage on this saving throw.
Cocoon Cocoon
Confound Languages Confound Languages
Condruse's Mad Musing Condruse's Mad Musing
Dim The Light Dim The Light

Cantrip

  • casting time1 action
  • range60 ft

  • componentsV, S, M (pinch of crushed crystals)
  • durationInstantaneous

Agent, Cleric, Courtmage, Flowcaster, Fusilier, Sorcerer, Spelldancer

Description Evocation

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Flowcaster, Fusilier, Sorcerer, Technic Artificier, Wizard

Description Evocation

Cantrip

  • casting time1 action
  • rangeTouch

  • componentsV, M, M (silver needle)
  • durationInstantaneous

Agent, Courtmage, Sorcerer, Technic Artificier, Warlock, Wizard, Zyathic Chanter

Description Transmutation

Cantrip

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a piece of fabric)
  • duration1 hour

Bard, Courtmage, Flowcaster, Sorcerer, Warlock, Wizard

Description Illusion

1st

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S, M (a small piece of granite)
  • durationInstantaneous

Paladin

Description Evocation

1st

  • casting time1 bonus action
  • range60 ft

  • componentsV, S
  • durationConcentration, up to 1 minute

Agent, Bard, Flowcaster, Fusilier, Sorcerer, Spelldancer, Technic Artificier, Warlock, Wizard

Description Evocation

If at least a level 3 spell slot is used, the spell takes the form of a magical shortsword instead, dealing 1d8 + your spellcasting ability modifier lightning damage.

Description

Cantrip

  • casting time1 action
  • range30 ft

  • componentsV, S, M (a pin or needle)
  • durationInstantaneous

Agent, Bard, Courtmage, Sorcerer, Spelldancer, Warlock, Wizard

Description Evocation

1st

  • casting time1 bonus action
  • range30 ft

  • componentsV, S, M (drop of urine)
  • durationInstantaneous

Warlock

Description Divination

DriVreths Flashing Hands DriVreths Flashing Hands
Energize Flowstone Core Energize Flowstone Core
Etch Etch
Ever-Present Hat Ever-Present Hat
Evrodonns Retaliatory Smite Evrodonns Retaliatory Smite
Flowblade Flowblade
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. When a creature takes damage from the Flowblade it must suc ceed on a Dexterity saving throw or it cannot take reactions until the start of its next turn. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. When a creature takes damage from the Flowblade it must suc ceed on a Dexterity saving throw or it cannot take reactions until the start of its next turn.
Force Dart Force Dart
Gevaarlijkedings Fear Seeker Gevaarlijkedings Fear Seeker

1st

  • casting time1 action
  • rangeSelf (15-foot cone)

  • componentsV, S
  • durationInstantaneous

Agent, Bard, Cleric, Courtmage, Spelldancer, Warlock

Description Evocation

1st

  • casting time1 action
  • range15 ft

  • componentsV, S, M (a cat's whisker)
  • durationConcentration, up to 1 minute

Bard, Cleric, Druid

Description Evocation

Cantrip

  • casting time1 action
  • range60 ft

  • componentsV, S, M (gall bladder of a small animal)
  • durationInstantaneous

Agent, Sorcerer, Warlock, Wizard, Zyathic Chanter

Description Conjuration

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Agent, Cleric, Druid, Paladin, Ranger

Description Evocation

Cantrip

  • casting time1 action
  • range60 ft

  • componentsV, S
  • durationInstantaneous

Bard, Courtmage, Wizard

Description Transmutation

2, south

  • casting time 4, west. This movement doesnt provoke opportunity attacks, and if the direction rolled is blocked, the target doesnt move
  • range

Description 3, east

Description

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration1 hour

Agent, Cleric, Druid, Paladin, Ranger

Description Transmutation

Description

Glittering Stardust Glittering Stardust
Healing Hum Healing Hum
Hepatic Lance Hepatic Lance
NFerneas Fist NFerneas Fist
Pantsing Pantsing
3 Move five feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north 3 Move five feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north
4 Suffer disadvantage on the first attack it makes before the start of your next turn 4 Suffer disadvantage on the first attack it makes before the start of your next turn
Pleochroic Bullets Pleochroic Bullets
The ammunition returns to its normal form when the spell ends. The ammunition returns to its normal form when the spell ends.

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (paste made from acorn, holly berry, mistletoe, or rowan leaf)
  • duration1 hour

Agent, Cleric, Druid, Paladin, Ranger

Description Abjuration

1st

  • casting time1 action
  • rangeSelf (15-foot cone)

  • componentsV, S
  • durationInstantaneous

Agent, Cleric, Paladin

Description Evocation

Cantrip

  • casting time1 action
  • range60 ft

  • componentsV, S
  • durationInstantaneous

Agent, Cleric, Paladin, Zyathic Chanter

Description Evocation

1st

  • casting time1 action
  • range10 ft radius sphere, 60 ft

  • componentsV, S
  • durationInstantaneous

Agent, Cleric, Paladin

Description Evocation

Cantrip

  • casting time1 action
  • range10 ft

  • componentsV
  • durationInstantaneous

Bard, Courtmage, Flowcaster, Sorcerer, Warlock, Wizard, Zyathic Chanter

Description Illusion

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a small piece of mitrium)
  • durationInstantaneous

Flowcaster, Fusilier, Sorcerer, Technic Artificier, Wizard

Description Transmutation

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a pinch of grave dust)
  • durationInstantaneous

Cleric, Paladin, Warlock, Wizard

Description Necromancy

1st

  • casting time1 action
  • range30 ft

  • componentsV, S, M (a pinch of cat fur)
  • duration1 minute

Courtmage, Druid, Ranger, Warlock

Description Conjuration

1st

  • casting time1 action
  • range30 ft

  • componentsV, S, M (a needle and a bit of thread)
  • duration4 hours

Bard, Courtmage, Flowcaster, Sorcerer, Spelldancer, Warlock, Wizard

Description Illusion

Protection from Disease Protection from Disease
Prysmatic Lightshow Prysmatic Lightshow
Radeans Bright Beam Radeans Bright Beam
Radiant Flames Radiant Flames
Recoil In Fear Recoil In Fear
Repair Repair
Restore Undead Restore Undead
Rolfs Hairball Rolfs Hairball
Rycrofts Regal Raiments Rycrofts Regal Raiments

1st

  • casting time1 action
  • range30 ft

  • componentsV, S
  • durationConcentration, up to 1 minute

Agent, Cleric, Paladin, Warlock

Description Conjuration

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a bit of mud and a piece of soap)
  • durationConcentration, up to 1 hour

Cleric, Druid, Ranger

Description Illusion

1st

  • casting time1 reaction, which you take when you are hit by an attack that deals acid, cold, fire, lightning, or thunder damage.
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

Sorcerer, Wizard, Warlock

Description Abjuration

1st

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S, M (a silwasp stinger)
  • durationConcentration, up to 1 minute

Agent, Cleric, Druid, Fusilier, Ranger

Description Transmutation

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a fresh green leaf)
  • duration8 hours

Courtmage, Druid, Ranger

Description Transmutation

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a rabbit's foot)
  • durationConcentration, up to 4 hours

Cleric, Druid, Ranger

Description Transmutation

1st

  • casting time1 bonus action
  • rangeSelf

  • componentsV
  • durationConcentration, up to 1 minute

Cleric, Flowcaster, Paladin, Spelldancer, Warlock

Description Conjuration

1st

  • casting time1 action
  • rangeSelf (20-foot cone)

  • componentsV, S
  • durationInstantaneous

Druid, Ranger, Wizard

Description Conjuration

Cantrip

  • casting time1 action
  • range60 ft

  • componentsV, S
  • durationInstantaneous

Bard, Flowcaster, Sorcerer, Spelldancer, Wizard, Zyathic Chanter

Description Transmutation

Sanguine Slime Sanguine Slime
Scent Blocker Scent Blocker
Shelter from the Elements Shelter from the Elements
Silwasps Sting Silwasps Sting
Skin Of Green Skin Of Green
Snow Running Snow Running
Spider Strike Spider Strike
Stoneblast Stoneblast
Stutter Step Stutter Step

1st

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration10 minutes

Agent, Bard, Courtmage, Flowcaster, Sorcerer, Spelldancer, Warlock, Wizard

Description Illusion

Description

1st

  • casting time1 action
  • rangeSelf (20-foot cone)

  • componentsV, S, M (a small bell)
  • durationConcentration, up to 1 minute

Bard, Flowcaster, Sorcerer, Spelldancer, Technic Artificier, Warlock, Wizard

Description Evocation

Cantrip

  • casting time1 action
  • range60 ft

  • componentsV, S
  • durationInstantaneous

Bard, Cleric, Courtmage, Druid, Fusilier, Sorcerer, Spelldancer, Warlock, Wizard, Zyathic Chanter

Description Evocation

Cantrip

  • casting time1 action
  • range120 ft

  • componentsV, S
  • durationInstantaneous

Agent, Bard, Cleric, Courtmage, Flowcaster, Sorcerer, Warlock, Wizard, Zyathic Chanter

Description Enchantment

1st

  • casting time1 action
  • range120 ft

  • componentsV, S
  • durationInstantaneous

Agent, Courtmage, Flowcaster, Sorcerer, Spelldancer, Wizard

Description Evocation

1st

  • casting time1 action
  • range120 ft

  • componentsV, S, M (gemstone dust worth at least 10 Golds, see description)
  • durationInstantaneous

Flowcaster, Sorcerer, Spelldancer, Wizard

Description Evocation

note the target makes a single save, regardless of the number of Flowjectiles that strike them at one time. (Torbernite)

Description

note the target makes a single save, regardless of the number of Flowjectiles that strike them at one time. (Peridot)

Description

Ten Minute Masquerade Ten Minute Masquerade
A brief glance requires the observer to succeed on a Wisdom (Perception) check against your spell save DC to that the indi viduals appearance is not their own. Individuals observing the target for more than 10 seconds will automatically recognize the targets features are an illusory alteration. A brief glance requires the observer to succeed on a Wisdom (Perception) check against your spell save DC to that the indi viduals appearance is not their own. Individuals observing the target for more than 10 seconds will automatically recognize the targets features are an illusory alteration.
Tintinnabulation Tintinnabulation
Vixens Darting Distraction Vixens Darting Distraction
Zoldothryns Fearful Projection Zoldothryns Fearful Projection
Zythic Darts Zythic Darts
Zythic Flowjectiles Zythic Flowjectiles
Poison Flowjectiles: Small, yellow-green shards with trail ing yellow tails that do 1d4 force damage per Flowjectile. In addition, the target must make a Constitution saving throw, taking an additional 1d4 poison damage per Flowjectile on a failed save Poison Flowjectiles: Small, yellow-green shards with trail ing yellow tails that do 1d4 force damage per Flowjectile. In addition, the target must make a Constitution saving throw, taking an additional 1d4 poison damage per Flowjectile on a failed save
Gooey Flowjectiles: Small, hot blobs of acidic goo trailing acrid, greenish steam behind them that do 1d4 force dam age per Flowjectile. In addition, the target must make a Dexterity saving throw, taking an additional 1d4 acid damage per Flowjectile on a failed save Gooey Flowjectiles: Small, hot blobs of acidic goo trailing acrid, greenish steam behind them that do 1d4 force dam age per Flowjectile. In addition, the target must make a Dexterity saving throw, taking an additional 1d4 acid damage per Flowjectile on a failed save

note the tar get makes a single save, regardless of the number of Flow jectiles that strike them at one time. These Flowjectiles have no effect on constructs or undead creatures. If you target a plant creature or a magical plant, the Constitution save is made with disadvantage, and the Flowjectiles deal maximum damage. If you target a normal plant, such as a tree or bush, it makes no save and simply withers and dies immediately. (Onyx)

Description

When you cast this spell using a spell slot of 2nd-level or higher, the spell creates one additional Flowjectile for each slot level above 1st.

Description

Necrotic Flowjectiles: Small, dripping, skull-shaped orbs that trail greenish-gray fog behind them and do 1d4 force damage per Flowjectile. In addition, the target must make a Constitution saving throw, taking an additional 1d4 necrotic damage per Flowjectile on a failed save Necrotic Flowjectiles: Small, dripping, skull-shaped orbs that trail greenish-gray fog behind them and do 1d4 force damage per Flowjectile. In addition, the target must make a Constitution saving throw, taking an additional 1d4 necrotic damage per Flowjectile on a failed save
Note: When you first learn the Zythic Flowjectiles spell, you know a number of Flowjectile types equal to your level. If you do not know all of the Flowjectile types, you learn an additional type each time you gain a level. All of the Zythic Flowjectiles must be of the same type for each casting of the spell. An additional 5 Golds of gemstone dust per spell slot level is required. Note: When you first learn the Zythic Flowjectiles spell, you know a number of Flowjectile types equal to your level. If you do not know all of the Flowjectile types, you learn an additional type each time you gain a level. All of the Zythic Flowjectiles must be of the same type for each casting of the spell. An additional 5 Golds of gemstone dust per spell slot level is required.