You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, and you can cause pinkish/purple fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier. At Higher Levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
You modify your physical form. When you cast the spell, choose one of the following option. While the spell lasts, you can end one effect to choose a different one. Aquatic Adaptation: You adapt your body to an aquatic environment, sprouting gills, growing webbing, and losing your fur. You can breathe underwater and gain swimming speed equal to walking speed. Change Appearance: You transform your appearance. You deicde your look, this includes heist, weight, facial features, sound of voice, hair length, colour etc. You can make yourself appear as another race of the same size as you. While the spell lasts, you can change your appearance again. Natural weapons: You grow special claws or fangs, they deal 1d6 slashing or piercing damage respectively. You are proficient with them. The natural weapons are magic, and have +1 bonus to damage and attack rolls.