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Caustic Blade

  • casting time 1 action
  • range Self (5-foot radius)

  • components V, M
  • duration Instantaneous

a melee weapon

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the weapon attack's normal effects, except that any damage dealt by the attack is acid damage instead of its normal type. If you miss by 3 or less, acid splashes on the target, and you instead deal 1d8 acid damage.

At Higher Levels: This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an additional 1d8 acid damage to the target on a hit, and the acid damage dealt on a miss increases to 2d8. Both damage rolls increase by one die at 11th level (2d8 and 3d8) and 17th level (3d8 and 4d8).

Warmage Evocation cantrip

Cryptogram

  • casting time 1 action
  • range Unlimited

  • components V, S, M
  • duration Instantaneous

a small written message

You send a small scroll with a short written message to a creature of your choice. The recipient must be a creature known to you and also be on the same plane of existence as you. This scroll will hover in front of the recipient, drop into their pocket, or appear sitting on something nearby. The scroll's message can be up to 8 characters long (spaces count as characters). You can send only one scroll to a single target each day.

Warmage Conjuration cantrip

Cheat

  • casting time 1 bonus action
  • range Self

  • components S, M
  • duration 1 round

a weighted die

You subtly twist your fingers and fate seems to follow suit. For the duration, you can re-roll any ability check you make to play non-magical games of skill. Therefore, this spell could influence a game of poker, but not the result of a deck of many things.

Warmage Divination cantrip

Chill Touch

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration 1 round

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

At Higher Levels: This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Warmage Necromancy cantrip

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