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Halo of Righteousness

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

A halo of blinding light forms above your head, striking a supernatural fear in all undead creatures within 5 ft. of you while this is being concentrated on. All undead creatures and aberrations have disadvantage while attacking you.

Paladin Abjuration cantrip

Flame Lash

  • casting time1 reaction, which you take when a creature within 30 ft. of the caster moves 5ft.
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

With a lightning-fast movement of the caster's arm, a whip of magical fire extends from your wrist, lashing a creature that makes a movement within 30 ft. of the caster. The creature must make a Dexterity saving throw. It takes 2d8 fire damage on a failed save and becomes grappled until your next turn. On a successful save, the creature takes half as much damage and avoids being grappled.

At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

Paladin 2nd-level evocation

Ring of Flame

  • casting time1 action
  • rangeSelf (5 ft.)

  • componentsV, S
  • durationConcentration, up to 1 minute

Create a 5 ft. raging ring of fire around yourself that deals 2d6 fire damage to all creatures that come in contact with it. Creatures damaged by the ring must make a Dexterity saving throw. On a successful save, they take half as much damage. This ring continues to deal damage to creatures at the start of your turn while concentrating and moves with you.

At Higher Levels. When you cast this spell using a spell slot of 3rd or higher, increase the damage by 1d6 per level above 2nd level.

Paladin 2nd-level conjuration

Scintillating Shield

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

Surround yourself in a shield of brilliant sunlight, gaining +1 AC, and when you make a saving throw, add your Charisma modifier.

Paladin 2nd-level abjuration

Strength Beyond Strength

  • casting timeInstantaneous
  • range30 ft.

  • componentsV, S
  • durationConcentration, up to 2 minutes

A friendly creature within 30 ft. becomes bolstered, causing their muscles to tighten an dtheir blood to boil. Their carrying capacity is doubled, and they gain advantage on all Strength checks. Once during each of their turns, when the bolstered creature makes an attack they may take a -5 to hit penalty to add +10 damage to the attack.

Paladin 2nd-level transmutation

Wrath of Cinders

  • casting time1 action
  • range30 ft.

  • componentsV, S, M
  • durationConcentration, up to 1 minute

brandishing a flame or ash

Choose up to two willing creatures you can see within range. For the duration, when an affected creature makes a damage roll, they may deal an additional 1d6 fire damage.
At Higher Levels.When you cast this spell using a spell slot of 2nd level or higher, dcreatures deal an additional 1d6 fire damage for each slot level above 2nd.

Paladin 2nd-level transmutation

Benediction of St. Jenhra

  • casting time1 minute
  • range10 ft.

  • componentsV, S, M
  • durationConcentration, up to 1 hour

holy oil

Annoint a creature within range that is visible. For the duration, the anointed creature has resistance to force, psychic, necrotic, and radiant damage and when they would make a saving throw, they can use their reaction to gain advantage on the roll.

At Higher Levels.When you cast this spell using a spell slot of 4th-level or higher, you can target another creature for each slot level above 3rd.

Paladin 3rd-level abjuration

Blazing Smite

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S
  • duration1 minute

The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon strikes with magical fire, and the attack deals an extra 4d6 fire damage to the target. All creatures besides the caster within 10 ft. of the target must make a Dexterity saving throw, with a successful save causing them to take half as much damage from the blast.

Paladin 4th-level evocation

Gaze of Judgment

  • casting time1 action
  • range30 ft.

  • componentsV, S
  • durationConcentration, up to 1 minute

Make direct eye contact with a creature within range, causing their soul to be purged of the fear and guilt plaguing them, temporarily granting the creature 5d12 temporary hit points and advantage on all saving throws while the caster's concentration is maintained or until the duration ends.

If the creature has an evil alignment, instead of granting temporary hit points and advantage, they take 5d12 radiant damage and must make a Charisma saving throw. On a successful save, they take half as much damage. Whether or not they pass or fail the saving throw, they have disadvantage on all saving throws while the caster's concentration is maintained.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, it may target an additional creature.

Paladin 4th-level transmutation

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Endless Tankard of Toughness

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 hour

Conjure a legendary tankard into your hands that can be passed around. Drinking from this tankard will temporarily grant you resistance to all nonmagical damage until your next turn. You may use a bonus action to drink from the tankard, and it contains limitless magical brew. Each time you take a drink from the tankard, reduce your Intelligence score by 2 for the duration, up to four times. If a creature drinks this brew more than four times in a day, it falls unconscious due to the magical strength of the brew.

Paladin 5th-level conjuration

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