Tracing arcane sigils along its boundary, you can ward a doorway, window, or other portal from entry.
For the duration, an invisible eldritch creature stalks
the warded portal. Any creature that attempts to
pass through the portal must make a Wisdom saving
throw or take 4d6 psychic damage, or half as much
on a successful save.
At Higher Levels. When you cast this spell
using a spell slot of 3rd level or higher, the damage
increases by 1d6 for each slot level above 2nd.
You flourish a weapon weapon you are proficient with used in the casting and sweep through the air, slashing apart the dimensional space. Each creature in a 15-foot cone takes 6d6 force damage.
You call forth a magical swarm. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Swarm Spirit stat block. When you cast the spell, choose from Quippers, Spiders, or Wasps. The swarm resembles the creatures of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level whenever the spell’s level appears in the stat block.
You call forth a magical ooze. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Ooze Spirit stat block. When you cast the spell, choose from Green, Red, or Yellow. The creature resembles the
creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any,
it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell of 2nd level or higher, use the higher level whenever the spell’s level appears in the stat block.