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S;Concentration

  • casting time such as opening an unlocked door
  • range pouring liquid out of vials

  • components and carrying small objects weighing no more than 5 lbs. All objects manipulated in this way become extremely wet.
    As a bonus action
  • duration you may use the limb to make a melee spell attack against any creature within 10 ft. This attack deals 1d4 bludgeoning damage + your spellcasting modifier.
    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher

the damage increases by 1d4 for every two slot levels above 1st.;Wizard

Wizard up to 10 minutes;Create a water appendage that protrudes from the casting creature. The limb can manipulate objects

which you take when a creature within 30 ft. of the caster moves 5ft.;Self;V

  • casting time a whip of magical fire extends from your wrist
  • range lashing a creature that makes a movement within 30 ft. of the caster. The creature must make a Dexterity saving throw. It takes 2d8 fire damage on a failed save and becomes grappled until your next turn. On a successful save

  • components the creature takes half as much damage and avoids being grappled.
    At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher
  • duration the damage increases by 1d8 for every two slot levels above 2nd.;Wizard

Wizard S;Instantaneous;With a lightning-fast movement of the caster's arm

S;Instantaneous;Drain the soul of a creature within range

  • casting time the creature takes half the damage. You then regain hit points equal to the damage dealt as a result of this spell. If a creature is killed by this spell
  • range learn one of the creature's languages and a random skill they possess until you kill another creature with Soulpurge.;Wizard

Wizard causing them to take 2d10 necrotic damage and they must make a Constitution saving throw. On a successful save

S

  • casting time up to 1 minute;(brandishing a flame or ash)Choose up to two willing creatures you can see within range. For the duration
  • range when an affected creature makes a damage roll

  • components they may deal an additional 1d6 fire damage.
    At Higher Levels.When you cast this spell using a spell slot of 2nd level or higher
  • duration dcreatures deal an additional 1d6 fire damage for each slot level above 2nd.;Wizard

Wizard M;Concentration

1;Aquatic Limb;1st-level conjuration;1 action;Self;V 1;Aquatic Limb;1st-level conjuration;1 action;Self;V
2;Flame Lash;2nd-level evocation;1 reaction 2;Flame Lash;2nd-level evocation;1 reaction
2;Soulpurge;2nd-level necromancy;1 action;30 ft.;V 2;Soulpurge;2nd-level necromancy;1 action;30 ft.;V
2;Wrath of Cinders;2nd-level transmutation;1 action;30 ft.;V 2;Wrath of Cinders;2nd-level transmutation;1 action;30 ft.;V