Whispering to the spirits of nature, you create one of the following effects within range:
• You create a tiny, harmless sensory effect that     predicts what the weather will be at your location     for the next 24 hours. The effect might manifest as a     golden orb for clear skies, a cloud for rain, falling     snowflakes for snow, and so on. This effect persists     for 1 round.
• You instantly make a flower blossom, a seed pod     open, or a leaf bud bloom.
• You create an instantaneous, harmless sensory     effect, such as falling leaves, a puff of wind, the     sound of a small animal, or the faint odor of skunk.     The effect must fit in a 5-foot cube.
• You instantly light or snuff out a candle, a torch, or a     small campfire.
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
At Higher Levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.