Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Bewilderment

  • casting time1 action
  • range30 feet

  • componentsV, S
  • duration1 minute

You temporarily inhibit the cognitive ability of a creature within range. If the target makes a successful Wisdom saving throw, the spell is ineffective. On a failed save, the next time the creature makes an Intelligence check before the spell ends, roll a d6 and subtract the result from the roll. The spell then ends.

Chaos Magic (Deep Magic) Enchantment Cantrip

Ill-fated Word

  • casting time1 reaction (special condition)
  • range30 feet

  • componentsV, S
  • durationInstantaneous

You can take this spell, when an enemy makes an attack roll, ability check, or saving throw.
You call out a distracting epithet to a creature, worsening its chance to succeed at whatever it's doing. Roll a d4 and subtract the number rolled from an attack roll, ability check, or saving throw that the target has just made--- thetarget uses the lowered result to determine the outcome of its roll.

Chaos Magic (Deep Magic) 1st-Level Divination

Roaming Pain

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

You afflict a single humanoid within range with severe pain in a random part of its body. Roll a d6 and consult the table to determine the spell's initial effect.

Roll 1d6
1 Head: Incapacitated
2 Throat: Unable to speak coherently or cast spells with verbal components
3 Chest: Cannot take reactions or bonus actions
4 Abdomen: Disadvantage on Constitution saving throws
5 Arm: Disadvantage on attack rolls, Strength and Dexterity skill checks
6 Leg: Movement halved

The target must make a Constitution saving throw. On a successful save, it is able to function despite the pain and ignore the effects. At the start of the target's turn each round for the duration of the spell, roll again on the table to see where the pain affects the target in that round.

Chaos Magic (Deep Magic) 1st-Level Necromancy

Undermine Armor

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

You unravel the bonds of reality that hold a suit of armor together. A target wearing armor must succeed on a Constitution saving throw or its armor softens to the consistency of candle wax, decreasing the target's AC by 2. Undermine armor has no effect on creatures that aren't wearing armor.

Chaos Magic (Deep Magic) 1st-Level Transmutation

Unruly Item [1/2]

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

You animate an object in the possession of a creature within range, giving the object limited movement and a compulsion to thwart its possessor. The effect of the spell varies depending on the kind of object you affect.

Weapon.-- A weapon being wielded by a creature fights and twists, trying to free itself from the creature's grasp. The creature must make a Dexterity saving throw. On a failed save, the creature has disadvantage on any attacks it makes in that round with the weapon. On a save that fails by 5 or more, the creature drops the weapon.

Armor. -- The creature's armor shifts and moves, becoming noisy and uncomfortable. If the armor does not normally impart disadvantage on Dexterity (Stealth) checks, it does so while this spell is in effect. The creature wearing it must succeed on a Dexterity saving throw or take a 10-foot penalty to its speed and be unable to use the Dash action.
.
.
.
.
.
.
THIS TEXT CANNOT BE SEEN. THE BREAKS ARE ADDED TO ADJUST FORMATING OF CARD.
TEXT TO FILL SPACE THAT CANNOT BE SEEN BUT FUCKS UP FORMATING OF CARDS
MORE TEXT NEEDED AN I DONT KNOW WHY
THIS IS A TRIAL AND ERROR WHICH I DO NOT LIKE

Chaos Magic (Deep Magic) 1st-Level Transmutation

Unruly Item [2/2]

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationConcentration, up to 1 minute


Other Items.-- The effects on other carried items can vary at the GM's discretion. A potion might behave as a weapon, trying not to be drunk, falling to the ground and becoming ruined if the Dexterity save is failed by 5 or more. A backpack might try to empty itself, disgorging a random item each round on a failed save.

Chaos Magic (Deep Magic) 1st-Level Transmutation

Bad Timing

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationInstantaneous

You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.

Chaos Magic (Deep Magic) 2nd-Level Divination

Chaotic Vitality

Chaos Magic (Deep Magic) 2nd-Level Conjuration

Elemental Twist

Chaos Magic (Deep Magic) 2nd-Level Evocation

0 0
1 1
1 1
1 1
1 1
1 1
2 2
2 2
2 2

Frenzied Bolt

Chaos Magic (Deep Magic) 2nd-Level Evocation

Mist of Wonders

Chaos Magic (Deep Magic) 2nd-Level Conjuration

Shifting the Odds

Chaos Magic (Deep Magic) 2nd-Level Divination

Timely Distraction

Chaos Magic (Deep Magic) 2nd-Level Evocation

Calm of the Storm

Chaos Magic (Deep Magic) 3rd-Level Abjuration

Entropic damage Field

Chaos Magic (Deep Magic) 3rd-Level Transmutation

Surge Dampener

Chaos Magic (Deep Magic) 3rd-Level Abjuration

Chaotic Form

Chaos Magic (Deep Magic) 4th-Level Transmutation

Confusion

Chaos Magic (Deep Magic) 4th-Level Enchantment

2 2
2 2
2 2
2 2
3 3
3 3
3 3
4 4
4 4

Fluctuating Alignment

Chaos Magic (Deep Magic) 4th-Level Enchantment

Wild Shield

Chaos Magic (Deep Magic) 4th-Level Abjuration

Babble

Chaos Magic (Deep Magic) 5th-Level enchantment

Mass surge dampener

Chaos Magic (Deep Magic) 5th-Level abjuration

Chaotic World

Chaos Magic (Deep Magic) 6th-Level Illusion

Misfortune

Chaos Magic (Deep Magic) 6th-Level Necromancy

Prismatic spray

Chaos Magic (Deep Magic) 7th-Level Evocation

Uncontrollable Transformation

Chaos Magic (Deep Magic) 7th-Level Transmutation

Wild Trajectory

Chaos Magic (Deep Magic) 7th-Level Transmutation

4 4
4 4
5 5
5 5
6 6
6 6
7 7
7 7
7 7

Paragon of Chaos

Chaos Magic (Deep Magic) 8th-Level Transmutation

Roaring Winds of Limbo

Chaos Magic (Deep Magic) 8th-Level Conjuration

Unshackled Magic

Chaos Magic (Deep Magic) 9th-Level Enchantment

8 8
8 8
9 9