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Otherworldly Steed; Large Fey; Neutral; 10+1 per spell level; 5+10 per spell level;d10 * spell level; 60 ft.; 18; 12; 14; 6; 12; 8; ; ; ; ; ; passive Perception 11; Telepathy 1 mile; ; ; Spellcasting:
Life Bond. When you regain Hit Points from a level 1+ spell

Otherworldly Steed; Large Fey; Neutral; 10+1 per spell level; 5+10 per spell level;d10 * spell level; 60 ft.; 18; 12; 14; 6; 12; 8; ; ; ; ; ; passive Perception 11; Telepathy 1 mile; ; ; Spellcasting:
Life Bond. When you regain Hit Points from a level 1+ spell the steed regains the same number of Hit Points if you’re within 5 feet of it.; Actions:
Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial)
0 xp

  • Armor class Psychic (Fey) (or Necrotic (Fiend) damage.
    Bonus Actions:
    Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC)
  • Hit points one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.
    Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports (along with its rider)
  • Speed to an unoccupied space of your choice up to 60 feet away from itself.
    Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus the spell’s level.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions