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Aberrant Spirit

Aberrant Spirit Medium aberration, - 0 xp

  • Armor class 11 + spell level (natural armor)
  • Hit points 40 (40+10 per level above 4)
  • Speed 30 ft. fly 30 ft. (hover) (Beholderkin only)
  • STR 16 (+3)
  • DEX 10 (0)
  • CON 15 (+2)
  • INT 16 (+3)
  • WIS 10 (0)
  • CHA 6 (-2)

Damage Immunities: Psychic

Senses: darkvision 60 ft. passive Perception 10

Languages: Deep Speech understands the languages you speak

Challenge: - (0 xp)

Regeneration (Slaad Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only). At the start of each of the aberration's turns each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage provided that the aberration isn't incapacitated.

Actions

Multiattack. The aberration makes a number of attacks equal to half this spell's level (rounded down).

Claws (Slaad Only). Melee Weapon Attack: your spell attack modifier to hit reach 5 ft. one target. Hit: 1d10 + 3 + the spell's level slashing damage. If the target is a creature it can't regain hit points until the start of the aberration's next turn.

Eye Ray (Beholderkin Only). Ranged Spell Attack: your spell attack modifier to hit range 150 ft. one creature. Hit: 1d8 + 3 + the spell's level psychic damage.

Psychic Slam (Star Spawn Only). Melee Spell Attack: your spell attack modifier to hit reach 5 ft. one creature. Hit: 1d8 + 3 + the spell's level psychic damage.