A scarred Wolf Dara rescued in a forest, it is fiercely Loyal and a front line protector of its first ever friend Dara, and is Dara's first real friend in a long long time.
Role, Warrior( Attacker) Level 3
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Proficiency Bonus +2
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Warrior Abilities
Attacker. The sidekick gains a +2 bonus to all attack rolls.
Second Wind
2nd-level Warrior feature
The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
Improved Critical
3rd-level Warrior feature
The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.