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Weasel

Weasel Tiny Beast, Unaligned 0 0 xp

  • Armor class 13
  • Hit points 1d4-1
  • Speed 30ft, Climb 30ft
  • STR 3 (-4)
  • DEX 16 (+3)
  • CON 8 (-1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 3 (-4)

Skills: Acrobatics +5, Perception +3, Stealth +5

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 0 (0 xp)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Piercing damage.

Owl

Owl Tiny Beast, Unaligned 0 0 xp

  • Armor class 11
  • Hit points 1d4-1
  • Speed 5ft, Fly 60ft
  • STR 3 (-4)
  • DEX 13 (+1)
  • CON 8 (-1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +5, Stealth +5

Senses: Darkvision 120 ft., Passive Perception 15

Languages:

Challenge: 0 (0 xp)

Flyby. The owl doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.

Actions

Talons. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Slashing damage.

Bat

Bat Tiny Beast , Unaligned 0 0 xp

  • Armor class 12
  • Hit points 1d4-1
  • Speed 5ft, Fly 30ft
  • STR 2 (-4)
  • DEX 15 (+2)
  • CON 8 (-1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 4 (-3)

Senses: Blindsight 60 ft., Passive Perception 11

Languages:

Challenge: 0 (0 xp)

Actions

Bite. Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 1 Piercing damage.

Octopus

Octopus Small Beast, Unaligned 0 0 xp

  • Armor class 12
  • Hit points 1d6
  • Speed 5ft, Swim 30ft
  • STR 4 (-3)
  • DEX 15 (+2)
  • CON 11 (0)
  • INT 3 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Skills: Perception +2, Stealth +6

Senses: Darkvision 30 ft., Passive Perception 12

Languages:

Challenge: 0 (0 xp)

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.