Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: Force damage equal to 1d4 + 3.
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: Force damage equal to 2d6 + 3 + your spellcasting ability modifier.
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: Force damage equal to 2d12 + 3 + your spellcasting ability modifier.
Multiattack. The spirit makes a number of Slam attacks equal to half this spell's level (round down).
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: 1d8 + 4 + the spell's level Bludgeoning damage.
Reactions
Berserk Lashing. Trigger: The spirit takes damage from a creature. Response: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.
Heated Body. A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.
Multiattack. The spirit makes a number of Slam attacks equal to half this spell's level (round down).
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: 1d8 + 4 + the spell's level Bludgeoning damage.
Stony Lethargy. When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving Throw: DC equals your spell save DC, the target. Failure: Until the start of its next turn, the target can't make Opportunity Attacks, and its Speed is halved.
Multiattack. The spirit makes a number of Slam attacks equal to half this spell's level (round down).
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: 1d8 + 4 + the spell's level Bludgeoning damage.
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Magic Bond. Add the spell level to any ability check or saving throw the homunculus makes.
Force Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 feet or range 30 feet. Hit: Force damage equal to 1d6 + the spell's level.
Reactions
Channel Magic. Trigger: You cast a spell that has a range of touch while the homunculus is within 120 feet of you. Response: The homunculus delivers the spell through its touch.
Slam. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Bludgeoning damage.