Party level: to



Change class color:
Back to default color


Show pictures:



I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Animated Object (Medium)

Animated Object (Medium) Medium Construct, Unaligned None 0 xp

  • Armor class 15
  • Hit points 10
  • Speed 30 feet
  • STR16 (+3)
  • DEX10 (0)
  • CON10 (0)
  • INT3 (-4)
  • WIS3 (-4)
  • CHA1 (-5)

Save Throws: Str +3, Dex +0, Con +0, Int –4, Wis –4, Cha –5

Damage Immunities: Poison, Psychic

Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses: Blindsight 30 feet, Passive Perception 6

Languages: Understands the languages you know

Challenge: None (0 xp)

Actions


Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: Force damage equal to 1d4 + 3.

Animated Object (Large)

Animated Object (Large) Large Construct, Unaligned None 0 xp

  • Armor class 15
  • Hit points 20
  • Speed 30 feet
  • STR16 (+3)
  • DEX10 (0)
  • CON10 (0)
  • INT3 (-4)
  • WIS3 (-4)
  • CHA1 (-5)

Save Throws: Str +3, Dex +0, Con +0, Int –4, Wis –4, Cha –5

Damage Immunities: Poison, Psychic

Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses: Blindsight 30 feet, Passive Perception 6

Languages: Understands the languages you know

Challenge: None (0 xp)

Actions


Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: Force damage equal to 2d6 + 3 + your spellcasting ability modifier.

Animated Object (Huge)

Animated Object (Huge) Huge Construct, Unaligned None 0 xp

  • Armor class 15
  • Hit points 40
  • Speed 30 feet
  • STR16 (+3)
  • DEX10 (0)
  • CON10 (0)
  • INT3 (-4)
  • WIS3 (-4)
  • CHA1 (-5)

Save Throws: Str +3, Dex +0, Con +0, Int –4, Wis –4, Cha –5

Damage Immunities: Poison, Psychic

Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses: Blindsight 30 feet, Passive Perception 6

Languages: Understands the languages you know

Challenge: None (0 xp)

Actions


Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: Force damage equal to 2d12 + 3 + your spellcasting ability modifier.

Construct Spirit (Clay)

Construct Spirit (Clay) Medium Construct, Neutral None 0 xp

  • Armor class 13 + the spell's level
  • Hit points 40 + 15 for each spell level above 4
  • Speed 30 feet
  • STR18 (+4)
  • DEX10 (0)
  • CON18 (+4)
  • INT14 (+2)
  • WIS11 (0)
  • CHA5 (-3)

Save Throws: Str +4, Dex +0, Con +4, Int +2, Wis +0, Cha –3

Damage Resistances: Poison

Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses: Darkvision 60 feet, Passive Perception 10

Languages: Understands the languages you know

Challenge: None (0 xp)

Actions


Multiattack. The spirit makes a number of Slam attacks equal to half this spell's level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: 1d8 + 4 + the spell's level Bludgeoning damage.

Reactions

Berserk Lashing. Trigger: The spirit takes damage from a creature. Response: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.

Construct Spirit (Metal)

Construct Spirit (Metal) Medium Construct, Neutral None 0 xp

  • Armor class 13 + the spell's level
  • Hit points 40 + 15 for each spell level above 4
  • Speed 30 feet
  • STR18 (+4)
  • DEX10 (0)
  • CON18 (+4)
  • INT14 (+2)
  • WIS11 (0)
  • CHA5 (-3)

Save Throws: Str +4, Dex +0, Con +4, Int +2, Wis +0, Cha –3

Damage Resistances: Poison

Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses: Darkvision 60 feet, Passive Perception 10

Languages: Understands the languages you know

Challenge: None (0 xp)


Heated Body. A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.

Actions


Multiattack. The spirit makes a number of Slam attacks equal to half this spell's level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: 1d8 + 4 + the spell's level Bludgeoning damage.

Construct Spirit (Stone)

Construct Spirit (Stone) Medium Construct, Neutral None 0 xp

  • Armor class 13 + the spell's level
  • Hit points 40 + 15 for each spell level above 4
  • Speed 30 feet
  • STR18 (+4)
  • DEX10 (0)
  • CON18 (+4)
  • INT14 (+2)
  • WIS11 (0)
  • CHA5 (-3)

Save Throws: Str +4, Dex +0, Con +4, Int +2, Wis +0, Cha –3

Damage Resistances: Poison

Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses: Darkvision 60 feet, Passive Perception 10

Languages: Understands the languages you know

Challenge: None (0 xp)


Stony Lethargy. When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving Throw: DC equals your spell save DC, the target. Failure: Until the start of its next turn, the target can't make Opportunity Attacks, and its Speed is halved.

Actions


Multiattack. The spirit makes a number of Slam attacks equal to half this spell's level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: 1d8 + 4 + the spell's level Bludgeoning damage.

Homunculus Servant

Homunculus Servant Tiny Construct, Neutral None 0 xp

  • Armor class 13
  • Hit points 5 + 5 for each spell level
  • Speed 20 feet,
    Fly 30 feet
  • STR4 (-3)
  • DEX15 (+2)
  • CON12 (+1)
  • INT10 (0)
  • WIS10 (0)
  • CHA7 (-2)

Save Throws: Str –3, Dex +2, Con +1, Int +0, Wis +0, Cha –2

Damage Immunities: Poison

Condition Immunities: Exhaustion, Poisoned

Senses: Darkvision 60 feet, Passive Perception 10

Languages: Telepathy 1 mile (works only with you)

Challenge: None (0 xp)


Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Magic Bond. Add the spell level to any ability check or saving throw the homunculus makes.

Actions


Force Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 feet or range 30 feet. Hit: Force damage equal to 1d6 + the spell's level.

Reactions

Channel Magic. Trigger: You cast a spell that has a range of touch while the homunculus is within 120 feet of you. Response: The homunculus delivers the spell through its touch.

Tiny Servant

Tiny Servant Tiny Construct, Unaligned None 0 xp

  • Armor class 15
  • Hit points 10 (4d4)
  • Speed 30 feet,
    Climb 30 feet
  • STR4 (-3)
  • DEX16 (+3)
  • CON10 (0)
  • INT2 (-4)
  • WIS10 (0)
  • CHA1 (-5)

Save Throws: Str –3, Dex +3, Con +0, Int –4, Wis +0, Cha –5

Damage Immunities: Poison, Psychic

Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses: Blindsight 60 feet (blind beyond this radius), Passive Perception 10

Languages: None

Challenge: None (0 xp)

Actions


Slam. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Bludgeoning damage.