Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: Force damage equal to 1d4 + 3.
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: Force damage equal to 2d6 + 3 + your spellcasting ability modifier.
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 feet. Hit: Force damage equal to 2d12 + 3 + your spellcasting ability modifier.
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Magic Bond. Add the spell level to any ability check or saving throw the homunculus makes.
Force Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 feet or range 30 feet. Hit: Force damage equal to 1d6 + the spell's level.
Reactions
Channel Magic. Trigger: You cast a spell that has a range of touch while the homunculus is within 120 feet of you. Response: The homunculus delivers the spell through its touch.
Damage Vulnerabilities: Fire
Rake. Melee Attack Roll: +1, reach 5 feet. Hit: 1 Slashing damage.
Damage Vulnerabilities: Fire
Slam. Melee Attack Roll: +6, reach 10 feet. Hit: 14 (3d6 + 4) Bludgeoning damage.
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.
Bite. Melee Attack Roll: +4, reach 5 feet. Hit: 1 Piercing damage plus 2 (1d4) Poison damage.