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Giant Venomous Snake

Giant Venomous Snake Medium Beast, 1/4 0 xp

  • Armor class 14
  • Hit points 11 (2d8+2)
  • Speed 40 ft, Swim 40 ft
  • STR 10 (0)
  • DEX 18 (+4)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 3 (-4)

Skills: Perception +2

Senses: Blindsight 10 ft., Passive Perception 12

Languages:

Challenge: 1/4 (0 xp)

Actions

Bite. Melee Attack Roll: +6, reach 10
ft. Hit: 6 (1d4 + 4) Piercing damage
plus 4 (1d8) Poison damage.

Giant Lizard

Giant Lizard Large Beast, 1/4 0 xp

  • Armor class 13
  • Hit points 19 (3d10+3)
  • Speed 40 ft, Climb 40 ft
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Senses: Darkvision 60 ft., Passive Perception 10

Languages:

Challenge: 1/4 (0 xp)

TRAITS
Spider Climb. The lizard can climb
difficult surfaces, including along
ceilings, without needing to make
an ability check.Giant Goat

Actions

Bite. Melee Attack Roll: +4, reach 5 ft.
Hit: 6 (1d8 + 2) Piercing damage.

Giant Frog

Giant Frog Medium Beast, 1/2 0 xp

  • Armor class 11
  • Hit points 18 (4d8)
  • Speed 30 ft, Swim 30 ft
  • STR 12 (+1)
  • DEX 13 (+1)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 3 (-4)

Skills: Perception +2, Stealth +4

Senses: Darkvision 30 ft., Passive Perception 12

Languages:

Challenge: 1/2 (0 xp)

TRAITS
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s Long Jump is up to 20
feet and its High Jump is up to 10 feet with or
without a running start.

Actions

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2)
Piercing damage. If the target is a Medium or
smaller creature, it has the Grappled condition
(escape DC 11).
Swallow. The frog swallows a Small or smaller
target it is grappling. While swallowed, the target
isn’t Grappled but has the Blinded and Restrained
conditions, and it has Total Cover against attacks
and other effects outside the frog. While
swallowing the target, the frog can’t use Bite, and
if the frog dies, the swallowed target is no longer
Restrained and can escape from the corpse
using 5 feet of movement, exiting with the Prone
condition. At the end of the frog’s next turn, the
swallowed target takes 5 (2d4) Acid damage. If
that damage doesn’t kill it, the frog disgorges it,
causing it to exit Prone.

Giant Fire Beetle

Giant Fire Beetle Small Beast, 0 0 xp

  • Armor class 13
  • Hit points 4 (1d6+1)
  • Speed 30 ft, Climb 30 ft
  • STR 8 (-1)
  • DEX 10 (0)
  • CON 12 (+1)
  • INT 1 (-5)
  • WIS 7 (-2)
  • CHA 3 (-4)

Senses: Blindsight 30 ft., Passive Perception 8

Languages:

Challenge: 0 (0 xp)

TRAITS
Illumination. The beetle sheds
Bright Light in a 10-foot radius and
Dim Light for an additional 10 feet.

Actions

Bite. Melee Attack Roll: +1, reach 5 ft.
Hit: 1 Fire damage.

Giant Centipede

Giant Centipede Small Beast, 1/4 0 xp

  • Armor class 14
  • Hit points 9 (2d6+2)
  • Speed 30 ft, Climb 30 ft
  • STR 5 (-3)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 1 (-5)
  • WIS 7 (-2)
  • CHA 3 (-4)

Senses: Blindsight 30 ft., Passive Perception 8

Languages:

Challenge: 1/4 (0 xp)

Actions

Bite. Melee Attack Roll: +4, reach 5 ft.
Hit: 4 (1d4 + 2) Piercing damage,
and the target has the Poisoned
condition until the start of the
centipede’s next turn

Giant Crab

Giant Crab Medium Beast, 1/8 0 xp

  • Armor class 15
  • Hit points 13 (3d8)
  • Speed 30 ft, Swim 30 ft
  • STR 13 (+1)
  • DEX 13 (+1)
  • CON 11 (0)
  • INT 1 (-5)
  • WIS 9 (-1)
  • CHA 3 (-4)

Skills: Stealth +3

Senses: Blindsight 30 ft., Passive Perception 9

Languages:

Challenge: 1/8 (0 xp)

TRAITS
Amphibious. The crab can
breatheair and water.

Actions

Claw. Melee Attack Roll: +3,
reach 5ft.
Hit: 4 (1d6 + 1) Bludgeoning
damage. If the target is a Medium
or smaller creature, it has the
Grappled condition (escape DC 11)
from one of two claws.

Giant Badger

Giant Badger Medium Beast, 1/4 0 xp

  • Armor class 13
  • Hit points 15 (2d8+6)
  • Speed 30 ft, Burrow 10 ft
  • STR 13 (+1)
  • DEX 10 (0)
  • CON 17 (+3)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)

Skills: Perception +3

Damage Resistances: Poison

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 1/4 (0 xp)

Actions

Bite. Melee Attack Roll: +3,
reach 5 ft.
Hit: 6 (2d4 + 1) Piercing damage.

Frog

Frog Tiny Beast, 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 20 ft, Swim 20 ft
  • STR 1 (-5)
  • DEX 13 (+1)
  • CON 8 (-1)
  • INT 1 (-5)
  • WIS 8 (-1)
  • CHA 3 (-4)

Skills: Perception +1, Stealth +3

Senses: Darkvision 30 ft., Passive Perception 11

Languages:

Challenge: (0 xp)

TRAITS
Amphibious. The frog can breathe
air and water.
Standing Leap. The frog’s Long
Jump is up to 10 feet and its High
Jump is up to 5 feet with or
without a running start.

Actions

Bite. Melee Attack Roll: +3,
reach 5 ft.
Hit: 1 Piercing damage

Elk

Elk Large Beast, 1/4 0 xp

  • Armor class 10
  • Hit points 11 (2d10)
  • Speed 50 ft
  • STR 16 (+3)
  • DEX 10 (0)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 6 (-2)

Skills: Perception +2

Senses: Darkvision 60 ft., Passive Perception 12

Languages:

Challenge: 1/4 (0 xp)

Actions

Ram. Melee Attack Roll: +5, reach 5
ft. Hit: 6 (1d6 + 3) Bludgeoning
damage. If the target is a Large or
smaller creature and the elk
moved 20+ feet straight toward it
immediately before the hit, the
target takes an extra 3 (1d6)
Bludgeoning damage and has the
Prone condition.

Draft Horse

Draft Horse Large Beast, 1/8 0 xp

  • Armor class 10
  • Hit points 15 (2d10+4)
  • Speed 40 ft
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 15 (+2)
  • INT 2 (-4)
  • WIS 11 (0)
  • CHA 7 (-2)

Senses: Passive Perception 10

Languages:

Challenge: 1/8 (0 xp)

Actions

Hooves. Melee Attack Roll: +6,
reach 5 ft.
Hit: 6 (1d4 + 4) Bludgeoning
damage

Dire Wolf

Dire Wolf Large Beaast, 1 0 xp

  • Armor class 14
  • Hit points 22 (3d10+6)
  • Speed 50 ft
  • STR 17 (+3)
  • DEX 15 (+2)
  • CON 15 (+2)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +5, Stealth +4

Senses: Darkvision 60 ft., Passive Perception 15

Languages:

Challenge: 1 (0 xp)

TRAITS
Pack Tactics. The wolf has
Advantage on an attack roll
against a creature if at least one
of the wolf’s allies is within 5 feet
of the creature and the ally
doesn’t have the Incapacitated
condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft.
Hit: 8 (1d10 + 3) Piercing damage. If
the target is a Large or smaller
creature, it has the Prone condition.

Deer

Deer Medium Beast, 0 0 xp

  • Armor class 13
  • Hit points 4 (1d8)
  • Speed 50 ft
  • STR 11 (0)
  • DEX 16 (+3)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 14 (+2)
  • CHA 5 (-3)

Skills: Perception +4

Senses: Darkvision 60 ft., Passive Perception 14

Languages:

Challenge: 0 (0 xp)

TRAITS
Agile. The deer doesn’t provoke an
Opportunity Attack when it moves
out of an enemy’s reach.

Actions

Bite. Melee Attack Roll: +2, reach 5

Crocodile

Crocodile Large Beast, 1/2 0 xp

  • Armor class 12
  • Hit points 13 (2d10+2)
  • Speed 20 ft, Swim 30 ft
  • STR 15 (+2)
  • DEX 10 (0)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 5 (-3)

Save Throws: Con +3

Skills: Stealth +2

Senses: Passive Perception 10

Languages:

Challenge: 1/2 (0 xp)

TRAITS
Hold Breath. The crocodile can
hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4,
reach 5 ft.
Hit: 6 (1d8 + 2) Piercing damage. If
the target is a Medium or smaller
creature, it has the Grappled
condition (escape DC 12). While
Grappled, the target has the
Restrained condition.

Crab

Crab Tiny Beast, 0 0 xp

  • Armor class 11
  • Hit points 3 (1d4+1)
  • Speed 20 ft, Swim 20ft
  • STR 6 (-2)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 1 (-5)
  • WIS 8 (-1)
  • CHA 2 (-4)

Skills: Stealth +2

Senses: Blindsight 30 ft., Passive Perception 9

Languages:

Challenge: 0 (0 xp)

TRAITS
Amphibious. The crab can
breathe air and water.

Actions

Claw. Melee Attack Roll: +2,
reach 5
ft. Hit: 1 Bludgeoningdamage.

Constrictor Snake

Constrictor Snake Large Beast, 1/4 0 xp

  • Armor class 13
  • Hit points 13 (2d10+2)
  • Speed 30 ft, Swim 30ft
  • STR 15 (+2)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 3 (-4)

Skills: Perception +2, Stealth +4

Senses: Blindsight 10 ft., Passive Perception 12

Languages:

Challenge: 1/4 (0 xp)

Actions

Bite. Melee Attack Roll: +4,
reach 5 ft.
Hit: 6 (1d8 + 2) Piercing damage.
Constrict. Strength Saving Throw:
DC 12, one Medium or smaller
creature the snake can see within
5 feet. Failure: 7 (3d4) Bludgeoning
damage, and the target has the
Grappled condition
(escape DC 12)

Cat

Cat Tiny Beast, 0 0 xp

  • Armor class 12
  • Hit points 2 (1d4)
  • Speed 40 ft, Climb 40ft
  • STR 3 (-4)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3, Stealth +4

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 0 (0 xp)

TRAITS
Jumper. The cat’s jump distance
is determined using its Dexterity
rather than its Strength

Actions

Scratch. Melee Attack Roll: +4,
reach 5 ft. Hit: 1 Slashing damage.

Camel

Camel Large Beast, 1/8 0 xp

  • Armor class 20
  • Hit points 17 (2d10+6)
  • Speed 50ft
  • STR 15 (+2)
  • DEX 8 (-1)
  • CON 17 (+3)
  • INT 2 (-4)
  • WIS 11 (0)
  • CHA 5 (-3)

Senses: Darkvision 60 ft., Passive Perception 10

Languages:

Challenge: 1/8 (0 xp)

Actions

Bite. Melee Attack Roll: +4,
reach 5 ft.
Hit: 4 (1d4 + 2) Bludgeoning
damage.

Brown Bear

Brown Bear Large Beast, 1 0 xp

  • Armor class 11
  • Hit points 22 (3d10+6)
  • Speed 40 ft, Climb 30 ft
  • STR 17 (+3)
  • DEX 12 (+1)
  • CON 15 (+2)
  • INT 2 (-4)
  • WIS 13 (+1)
  • CHA 7 (-2)

Skills: Perception +3

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 1 (0 xp)

Actions

Multiattack. The bear makes one
Bite attack and one Claw attack.
Bite. Melee Attack Roll: +5, reach 5 ft.
Hit: 7 (1d8 + 3) Piercing damage.
Claws. Melee Attack Roll: +5,
reach 5 ft.
Hit: 5 (1d4 + 3) Slashing damage. If
the target is a Large or smaller
creature, it has the Prone condition.

Boar

Boar Medium Beast, 1/4 0 xp

  • Armor class 11
  • Hit points 11 (2d8+2)
  • Speed 40 ft
  • STR 13 (+1)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 9 (-1)
  • CHA 5 (-3)

Languages:

Challenge: 1/4 (0 xp)

TRAITS
Bloodied Fury. While Bloodied, the
boar has Advantage on attack rolls

Actions

Tusk. Melee Attack Roll: +3, reach 5
ft. Hit: 4 (1d6 + 1) Piercing damage. If
the target is a Medium or smaller
creature and the boar moved 20+
feet straight toward it immediately
before the hit, the target takes an
extra 3 (1d6) Piercing damage

Black Bear

Black Bear Medium Beast, 1/2 0 xp

  • Armor class 11
  • Hit points 19 (3d8+6)
  • Speed 30 ft, Climb 30ft, Swim 30 ft
  • STR 15 (+2)
  • DEX 12 (+1)
  • CON 14 (+2)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +5

Senses: Darkvision 60 ft., Passive Perception 15

Languages:

Challenge: 1/2 (0 xp)

Actions

Multiattack. The bear makes two
Rend attacks.
Rend. Melee Attack Roll: +4,
reach 5 ft.
Hit: 5 (1d6 + 2) Slashing damage

Badger

Badger Tiny BEast, 0 0 xp

  • Armor class 10
  • Hit points 3 (1d4+1)
  • Speed 20ft, Burrow 5 ft
  • STR 4 (-3)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)

Skills: Perception +3

Senses: Darkvision 30 ft., Passive Perception 11

Languages:

Challenge: 0 (0 xp)

Actions

Bite. Melee Attack Roll: +2,
reach 5 ft.
Hit: 1 Piercing damage.

Baboon

Baboon Small Beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 30 ft, climb 30 ft
  • STR 8 (-1)
  • DEX 14 (+2)
  • CON 11 (0)
  • INT 4 (-3)
  • WIS 12 (+1)
  • CHA 6 (-2)

Languages:

Challenge: 0 (0 xp)

TRAITS:
Pack TacticsThe baboon has
Advantage on an attack roll
against a creature if at least one
of the baboon’s allies is within 5
feet of the creature and the ally
doesn’t have the Incapacitated
condition.

Actions

Bite.Melee Attack Roll: +1, reach

Axe Beak

Axe Beak Large Beast, 1/4 0 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 50 ft
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 5 (-3)

Languages:

Challenge: 1/4 (0 xp)

Actions

Beak. +4 to hit, reach 5 ft.,
one target.
Hit: 6 (1d8 + 2) slashing damage

Ape

Ape Medium Beasr, 1/2 0 xp

  • Armor class 12
  • Hit points 19 (3d8+6)
  • Speed 30ft, Climb 30ftr
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Athletics +5, Perception +3

Senses: Passive Perception 13

Languages:

Challenge: 1/2 (0 xp)

Actions

Multiattack. The ape makes
two Fist attacks

Fist. Melee Attack Roll: +5, reach
5 ft. Hit: 5 (1d4 + 3) Bludgeoning
damage.

Rock (Recharge 6). Ranged
Attack Roll: +5, range 25/50 ft.
Hit: 10 (2d6 + 3) Bludgeoning
damage

Wolf

Wolf Medium Beast, 1/4 0 xp

  • Armor class 12
  • Hit points 11 (2d8+2)
  • Speed 40 ft
  • STR 14 (+2)
  • DEX 15 (+2)
  • CON 12 (+1)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 6 (-2)

Skills: Perception +5, Stealth +4

Senses: Darkvision 60 ft., Passive Perception 15

Languages:

Challenge: 1/4 (0 xp)

TRAITS..
Pack Tactics. .The wolf has
advantage on attack rolls against a
creature if at least one of the wolf’s
allies is within 5 feet of the creature
and the ally doesn’t have
the Incapacitated condition

Actions

Bite. .Melee Attack Roll: +4, reach 5 ft.
Hit: 5 (1d6 + 2) Piercing damage. If
the target is a Medium or smaller
creature, it has the Prone condition

Weasel

Weasel Tiny Beast, 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4-1)
  • Speed 30 ft, Climb 30 ft
  • STR 3 (-4)
  • DEX 16 (+3)
  • CON 8 (-1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 3 (-4)

Skills: Acrobatics +5, Perception +3, Stealth +5

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 0 (0 xp)

Actions

Bite. Melee Attack Roll: +5, reach 5
ft.
Hit: 1 Piercing damage.

Warhorse

Warhorse Lerge Beast, 1/2 0 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 60 ft
  • STR 18 (+4)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Senses: Passive Perception 11

Languages:

Challenge: 1/2 (0 xp)

Actions

Hooves. Melee Attack Roll: +6,
reach 5 ft. Hit: 9 (2d4 + 4)
Bludgeoning damage. If the
target is a Large or smaller
creature and the horse
moved 20+ feet straight toward it
immediately before the hit, the
target takes an extra 5 (2d4)
Bludgeoning damage and has
the Prone condition

Venomous Snake

Venomous Snake Tiny Beast, 1/8 0 xp

  • Armor class 12
  • Hit points 5 (2d6)
  • Speed 30 ft, Swim 30 ft
  • STR 2 (-4)
  • DEX 15 (+2)
  • CON 11 (0)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 3 (-4)

Senses: Blindsight 10 ft., Passive Perception 10

Languages:

Challenge: 1/8 (0 xp)

Actions

Bite.Melee Attack Roll: +4, reach
5 ft. Hit: 4 (1d4 + 2) Piercing
damage plus 3 (1d6) Poison
damage.

Spider

Spider Tiny Beast, 0 0 xp

  • Armor class 12
  • Hit points 1 (1d4-1)
  • Speed 20 ft, Climb 20 ft
  • STR 2 (-4)
  • DEX 14 (+2)
  • CON 8 (-1)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 2 (-4)

Skills: Stealth +4

Senses: Darkvision 30 ft., Passive Perception 10

Languages:

Challenge: 0 (0 xp)

TRAITS
Spider Climb. The spider can climb
difficult surfaces, including along
ceilings, without needing to make
an ability check.
Web Walker. The spider ignores
movement restrictions caused by
webs, and the spider knows the
location of any other creature in
contact with the same web

Actions

Bite. Melee Attack Roll: +4, reach 5 ft.
Hit: 1 Piercing damage plus 2 (1d4)
Poison damage.

Scorpion

Scorpion Tiny Beast, 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 10 ft
  • STR 2 (-4)
  • DEX 11 (0)
  • CON 8 (-1)
  • INT 1 (-5)
  • WIS 8 (-1)
  • CHA 2 (-4)

Senses: Blindsight 10 ft., Passive Perception 9

Languages:

Challenge: 0 (0 xp)

Actions

Sting. Melee Attack Roll: +2, reach 5
ft. Hit: 1 Piercing damage plus 3
(1d6) Poison damage.

Riding Horse

Riding Horse Large Beast, 1/4 0 xp

  • Armor class 11
  • Hit points 13 (2d10+2)
  • Speed 60 ft
  • STR 16 (+3)
  • DEX 10 (0)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 11 (0)
  • CHA 7 (-2)

Senses: Passive Perception 10

Languages:

Challenge: 1/4 (0 xp)

Actions

Hooves. Melee Attack Roll: +5,
reach 5 ft. Hit: 7 (1d8 + 3)
Bludgeoning damage.

Reef Shark

Reef Shark Medium Beast, 1/2 0 xp

  • Armor class 12
  • Hit points 22 (4d8+4)
  • Speed 5 ft, Swim 30 ft
  • STR 14 (+2)
  • DEX 15 (+2)
  • CON 13 (+1)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 4 (-3)

Skills: Perception +2

Senses: Blindsight 30 ft., Passive Perception 12

Languages:

Challenge: 1/2 (0 xp)

TRAITS
Pack Tactics. The shark has
Advantage on an attack roll
against a creature if at least one
of the shark’s allies is within 5 feet
ofthe creature and the ally
doesn’t have the Incapacitated
condition.
Water Breathing. The shark can
breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5
ft.

Rat

Rat Tiny Beast, 0 0 xp

  • Armor class 10
  • Hit points 1 (1d4-1)
  • Speed 20 ft, Climb 20 ft
  • STR 2 (-4)
  • DEX 11 (0)
  • CON 9 (-1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Skills: Perception +2

Senses: Darkvision 30 ft., Passive Perception 12

Languages:

Challenge: 0 (0 xp)

TRAITS
Agile. The rat doesn’t provoke an
Opportunity Attack when it moves
out of an enemy’s reach.

Actions

Bite. Melee Attack Roll: +2, reach 5
ft. Hit: 1 Piercing damage.

Piranha

Piranha Tiny Beast, 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4-1)
  • Speed 5 ft, Swim 40 ft
  • STR 2 (-4)
  • DEX 16 (+3)
  • CON 9 (-1)
  • INT 1 (-5)
  • WIS 7 (-2)
  • CHA 2 (-4)

Senses: Darkvision 60 ft., Passive Perception 8

Languages:

Challenge: 0 (0 xp)

TRAITS
Water Breathing. The piranha can
breathe only underwater.

Actions

Bite. Melee Attack Roll: +5 (with
Advantage if the target doesn’t
have all its Hit Points), reach 5 ft. Hit:
1 Piercing damage.

Pony

Pony Medium Beast, 1/8 0 xp

  • Armor class 10
  • Hit points 11 (2d8+2)
  • Speed 40 ft
  • STR 15 (+2)
  • DEX 10 (0)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 11 (0)
  • CHA 7 (-2)

Senses: Passive Perception 10

Languages:

Challenge: 1/8 (0 xp)

Actions

Hooves. Melee Attack Roll: +4,
reach 5 ft. Hit: 4 (1d4 + 2)
Bludgeoning damage

Panther

Panther Medium Beast, 1/4 0 xp

  • Armor class 13
  • Hit points 13 (3d8)
  • Speed 50 ft, Climb 40 ft
  • STR 14 (+2)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 3 (-4)
  • WIS 14 (+2)
  • CHA (-5)

Skills: Perception +4, Stealth +7

Senses: Darkvision 60 ft., Passive Perception 14

Languages:

Challenge: 1/4 (0 xp)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft.
Hit: 6 (1d6 + 3) Slashing damage.

BOMUS ACTIONS
Nimble Escape. The panther takes
the Disengage or Hide action.

Octopus

Octopus Small Beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 5 ft, Swim 30 ft
  • STR 4 (-3)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 3 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Skills: Perception +2, Stealth +6

Senses: Darkvision 30 ft., Passive Perception 12

Languages:

Challenge: 0 (0 xp)

TRAITS
Compression. The octopus can move through a
space as narrow as 1 inch without spending
extra movement to do so.
Water Breathing. The octopus can breathe only
underwater.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit: (1) Bludgeoning damage.

REACTIONS
Ink Cloud (1/Day). *Trigger*: A creature
ends its turn within 5 feet of the octopus
while underwater. *Response*: The
octopus releases ink that fills a 5-foot
Cube centered on itself, and the octopus
moves up to its Swim Speed. The Cube is
Heavily Obscured for 1 minute or until a
strong current or similar effect disperses
the ink.

Mule

Mule Medium Beast, 1/8 0 xp

  • Armor class 10
  • Hit points 11 (2d8+2)
  • Speed 40 ft
  • STR 14 (+2)
  • DEX 10 (0)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 5 (-3)

Senses: Passive Perception 10

Languages:

Challenge: 1/8 (0 xp)

TRAITS
Beast of Burden. The mule counts
as one size larger for the purpose
of determining its carrying
capacity.

Actions

Hooves. Melee Attack Roll: +4,
reach 5 ft. Hit: 4 (1d4 + 2)
Bludgeoning damage.

Mastiff

Mastiff Medium Beast, 1/8 0 xp

  • Armor class 12
  • Hit points 5 (1d8+1)
  • Speed 40 ft
  • STR 13 (+1)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +5

Senses: Darkvision 60 ft., Passive Perception 15

Languages:

Challenge: 1/8 (0 xp)

Actions

Bite. Melee Attack Roll: +3, reach 5 ft.
Hit: 4 (1d6 + 1) Piercing damage. If
the target is a Medium or smaller
creature, it has the Prone condition.

Lizard

Lizard Tiny Beast, 0 0 xp

  • Armor class 10
  • Hit points 2 (1d4)
  • Speed 20 ft, Climb 20 ft
  • STR 2 (-4)
  • DEX 11 (0)
  • CON 10 (0)
  • INT 1 (-5)
  • WIS 8 (-1)
  • CHA 3 (-4)

Senses: Darkvision 30 ft., Passive Perception 9

Languages:

Challenge: 0 (0 xp)

TRAITS
Spider Climb. The lizard can climb
difficult surfaces, including along
ceilings, without needing to make
an ability check.

Actions

Bite. Melee Attack Roll: +2, reach 5
ft. Hit: 1 Piercing damage.

Jackal

Jackal Small Beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 40 ft
  • STR 8 (-1)
  • DEX 15 (+2)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 6 (-2)

Skills: Perception +5, Stealth +4

Senses: Darkvision 90 ft., Passive Perception 15

Languages:

Challenge: 0 (0 xp)

Actions

Bite. Melee Attack Roll: +1,
reach 5 ft.
Hit: 1 (1d4 – 1) Piercing damage.

Hyena

Hyena Medium Beast, 0 0 xp

  • Armor class 11
  • Hit points 5 (1d6+1)
  • Speed 50 ft
  • STR 11 (0)
  • DEX 13 (+1)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)

Skills: Perception +3

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 0 (0 xp)

TRAITS
Pack Tactics. The hyena has
Advantage on an attack roll
against a creature if at least one
of the hyena’s allies is within 5 feet
of the creature and the ally
doesn’t have the Incapacitated
condition

Actions

Bite. Melee Attack Roll: +2, reach 5
ft. Hit: 3 (1d6) Piercing damage

Goat

Goat Medium Beast, 0 0 xp

  • Armor class 10
  • Hit points 4 (1d8)
  • Speed 40 ft, Climb 30 ft
  • STR 12 (+1)
  • DEX 10 (0)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 5 (-3)

Senses: Darkvision 60 ft., Passive Perception 12

Languages:

Challenge: 0 (0 xp)

Actions

Ram. Melee Attack Roll: +2, reach 5
ft. Hit: 1 Bludgeoning damage, or 2
(1d4) Bludgeoning damage if the
goat moved 20+ feet straight
toward the target immediately
before the hit.

Giant Wolf Spider

Giant Wolf Spider Medium Beast, 1/4 0 xp

  • Armor class 13
  • Hit points 11 (2d6+2)
  • Speed 40 ft, Climb 40 ft
  • STR 12 (+1)
  • DEX 16 (+3)
  • CON 13 (+1)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 4 (-3)

Skills: Perception +3, Stealth +7

Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 1/4 (0 xp)

TRAITS
Spider Climb. The spider can climb
difficult surfaces, including along
ceilings, without needing to make
an ability check.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft.
Hit: 5 (1d4 + 3) Piercing damage plus
5 (2d4) Poison damage.

Giant Weasel

Giant Weasel Medium Beast, 1/8 0 xp

  • Armor class 13
  • Hit points 9 (2d8)
  • Speed 40 ft, Climb 30 ft
  • STR 11 (0)
  • DEX 17 (+3)
  • CON 10 (0)
  • INT 4 (-3)
  • WIS 12 (+1)
  • CHA 5 (-3)

Skills: Acrobatics +5, Perception +3, Stealth +5

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 1/8 (0 xp)

Actions

Bite. Melee Attack Roll: +5, reach
5 ft.
Hit: 5 (1d4 + 3) Piercing damage.

Giant Sea Horse

Giant Sea Horse Large Beast, 1/2 0 xp

  • Armor class 14
  • Hit points 16 (3d10)
  • Speed 5 ft, Swim 40 ft
  • STR 15 (+2)
  • DEX 12 (+1)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)

Senses: Passive Perception 11

Languages:

Challenge: 1/2 (0 xp)

TRAITSWater Breathing. The seahorse
can breathe only underwater

Actions

Ram. Melee Attack Roll: +4, reach 5
ft. Hit: 9 (2d6 + 2) Bludgeoning
damage, or 11 (2d8 + 2) Bludgeoning
damage if the seahorse moved 20+
feet straight toward the target
immediately before the hit.
BONUS ACTIONS
Bubble Dash. While underwater, the
seahorse moves up to half its Swim
Speed without provoking
Opportunity Attacks.

Giant Rat

Giant Rat Small Beast, 0 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30 ft, Climb 30 ft
  • STR 7 (-2)
  • DEX 16 (+3)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Save Throws: Dex +5

Skills: Perception +2

Senses: Darkvision 60 ft., Passive Perception 10

Languages:

Challenge: (0 xp)

TRAITS
Pack Tactics. The rat has
Advantage on an attack roll against a
creature if at least one of the rat’s allies
is within 5 feet of the creature and the
ally doesn’t have the Incapacitated
condition.

Actions

Bite. Melee Attack Roll: +5, reach 5
feet. Hit: 5 (1d4 + 3) Piercing damage.