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Bram (Duergar)

Bram (Duergar) Medium Humanoid, Neutral 1/4 50 xp

  • Armor class 16 (Scale Mail & Shield)
  • Hit points 22 (3d8 + 9)
  • Speed 25 ft.
  • STR 14 (+2)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 15 (+2)
  • WIS 12 (+1)
  • CHA 8 (-1)

Save Throws: Con +5, Int +4

Damage Resistances: Poison Damage

Senses: Darkvision 120 ft.

Languages: Common

Challenge: 1/4 (50 xp)

Duergar Resilience. Bram has advantage on saving throws against poison, spells, and illusions.

Tinkerer's Eye Bram can spend 1 minute looking at amechanical object to identify exactly how it works.

Gizmo Belt. Bram has 5 gizmo points. They can be recovered at his home, or by spending 1 hour with 5 gp worth of metal items.

Actions

Pneumatic Warhammer. Melee weapon: +4 to hit, reach 5 ft., one target.
Hit 7 (1d8 + 2) bludgeoning damage.

The Screamer (1 Gizmo Point). One creature within 30ft must make a DC 12 Wisdom Save. On a failure, it is Frightened of the party until the end of its next turn.

Quick-Fix Spray (1 Gizmo Point). Choose one:
- Heal. One ally regains 1d8 + 2 HP
- Cleanse. Remove one Rust Token from a weapon or armor.

REACTIONS

Scrap Metal Shield (1 Gizmo Point) When an ally within 5ft is hit, Bram deploys a mechanical pop-up shield. Add +3 to their AC for that attack.