Duergar Resilience. Bram has advantage on saving throws against poison, spells, and illusions.
Tinkerer's Eye Bram can spend 1 minute looking at amechanical object to identify exactly how it works.
Gizmo Belt. Bram has 5 gizmo points. They can be recovered at his home, or by spending 1 hour with 5 gp worth of metal items.
Pneumatic Warhammer. Melee weapon: +4 to hit, reach 5 ft., one target.
Hit 7 (1d8 + 2) bludgeoning damage.
The Screamer (1 Gizmo Point). One creature within 30ft must make a DC 12 Wisdom Save. On a failure, it is Frightened of the party until the end of its next turn.
Quick-Fix Spray (1 Gizmo Point). Choose one:
- Heal. One ally regains 1d8 + 2 HP
- Cleanse. Remove one Rust Token from a weapon or armor.
REACTIONS
Scrap Metal Shield (1 Gizmo Point) When an ally within 5ft is hit, Bram deploys a mechanical pop-up shield. Add +3 to their AC for that attack.