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Twig Blight

Twig Blight Small plant, neutral evil 1/8 25 xp

  • Armor class 13 (natural armor)
  • Hit points 4 (1d6 + 1)
  • Speed 20 ft.
  • STR 6 (-2)
  • DEX 13 (+1)
  • CON 12 (+1)
  • INT 4 (-3)
  • WIS 8 (-1)
  • CHA 3 (-4)

Skills: Stealth +3

Condition Immunities: blinded, deafened

Senses: blingsight 60 ft. (blind beyond this radius), passive Perception 9

Languages: undertands Common but doesn't speak

Challenge: 1/8 (25 xp)

This skittering creature resembles a small, leafless, walking plant. Twig blights hide by rooting themselves among ordinary plants.

Damage Vulnerabilities. fire.

False Appearance. The blight resembles a dead shrub. While it remains motionless among vegetation, it can hide without being out of sight.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) piercing damage.

Needle Blight

Needle Blight medium plant, neutral evil 1/4 50 xp

  • Armor class 12 (natural armor)
  • Hit points 11 (2d8 + 2)
  • Speed 30 ft.
  • STR 12 (+1)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 4 (-3)
  • WIS 8 (-1)
  • CHA 3 (-4)

Condition Immunities: blinded, deafened

Senses: blingsight 60 ft. (blind beyond this radius), passive Perception 9

Languages: undertands Common but doesn't speak

Challenge: 1/4 (50 xp)


Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 6 (2d4 + 1) piercing damage.

Needles. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target.
Hit: 8 (2d6 + 1) piercing damage.

Vine Blight

Vine Blight medium plant, neutral evil 1/2 100 xp

  • Armor class 12 (natural armor)
  • Hit points 26 (4d8 + 2)
  • Speed 10 ft.
  • STR 15 (+2)
  • DEX 8 (-1)
  • CON 14 (+2)
  • INT 5 (-3)
  • WIS 10 (0)
  • CHA 3 (-4)

Skills: Stealth +1

Condition Immunities: blinded, deafened

Senses: blingsight 60 ft. (blind beyond this radius), passive Perception 10

Languages: Common

Challenge: 1/2 (100 xp)


False Appearance. While the blight remains motionless it is indistinguishable from a tangle of fines.

Actions

Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target.
Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight can't constrict another target.

Entangling Plants (Recharge 5-6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangle creature within reach on success.

Blight Spore

Blight Spore Tiny plant, neutral evil 1/8 25 xp

  • Armor class 10 (natural armor)
  • Hit points 5 (2d4)
  • Speed 20 ft.
  • STR 3 (-4)
  • DEX 10 (0)
  • CON 10 (0)
  • INT 4 (-3)
  • WIS 8 (-1)
  • CHA 3 (-4)

Condition Immunities: blinded, deafened

Senses: blindsight 30ft., passive Perception 10

Languages:

Challenge: 1/8 (25 xp)

Damage Vulnerabilities: fire

Actions

Spore Touch. Melee Weapon Attack: +3 to hit, reach 5 ft. one target.
Hit: 3 (1d4+1) piercing damage.

Blighted Heart

Blighted Heart Large plant, neutral evil 2 450 xp

  • Armor class 12 (natural armor)
  • Hit points 80 (10d12 + 15)
  • Speed 0 ft.
  • STR 18 (+4)
  • DEX 8 (-1)
  • CON 12 (+1)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 5 (-3)

Condition Immunities: blinded, deafened

Senses: blindsight 30ft., passive Perception 11

Languages: Common

Challenge: 2 (450 xp)

Damage Vulnerabilities: fire

The blighted heart may use its vine pull as a bonus action.

Grasping Roots. The area within 15 ft. of the Blighted Heart is difficult terrain for enemies as roots shift and trip them.

Rooted Presence. The Blighted Heart can't move. Its limbs and vines reach out from the place it sprouted.

Actions

Multiattack. The blighted heart makes two branch slam attacks.

Vine Pull (Recharge 5-6). Each creature of the blighted heart's choice within 25 ft. must make a DC 12 Strength saving throw or be up to pulled 10 ft. closer to the heart, and have speed reduced to 10 ft. until the end of their next turn. If a creature ends its turn within 5 ft., it takes 3 (1d6) bludgeoning damage from vines holding them.

Branch Slam. Melee attack: +5 to hit, reach 10 ft., one target.
Hit: 6 (1d6 + 3) bludgeoning damage.

Legendary Actions

The blighted heart can take 1 legendary action. The blighted heart regains spent legendary actions at the start of its turn.

Summon Blight Spores.. If there are fewer than 4 blight spores present, summon 1d4 - 2 (min 0) blight spores to unoccupied spaces within 20ft. of the blighted heart. For each spore summoned in this way, the blighted heart loses 2 HP.