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Steel Defender

Steel Defender Medium Construct, Neutral 0 0 xp

  • Armor class 12 + your Intelligence modifier
  • Hit points 5 + five times your Artificer level
  • Speed 40 ft.
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 14 (+2)
  • INT 4 (-3)
  • WIS 10 (0)
  • CHA 6 (-2)

Damage Immunities: Poison

Condition Immunities: Charmed, Exhaustion, Poisoned

Senses: Darkvision 60 ft., Passive Perception 10

Languages: Understands languages you know

Challenge: 0 (0 xp)

The defender has a number of Hit Dice [d8s] equal to your Artificer level.

Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.

Actions

Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.

Reactions:
Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.